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Planning with personal roboport
Posted: Sun Aug 07, 2016 11:53 am
by MPeti1
It's working when i want to plan (with shift+right click with an item) to a place where are no other objects (trees, rocks, etc), but when i want to plan to a place where are alredy an object i can't do it, instead of the drones disassemble it and then build what i want. I can't post image because it's needed a video, and my pc is not enough powerful to capture the screen when a game is running. If really needed a video, i will try it with my phone and my third hand
Re: Planning with personal roboport
Posted: Sun Aug 07, 2016 12:38 pm
by Nexela
Shift Clicking will only place ghosts if objects are already marked for deconstruction.
You can use a deconstruction planner to mark them for deconstruction.
Shift Clicking to place a blueprint will automatically mark some things for deconstruction (trees, rocks) as well as placing as much of the blueprint that it can skipping the stuff in spots that are not marked for deconstruction but have an entity.
Re: Planning with personal roboport
Posted: Sun Aug 07, 2016 12:52 pm
by Klonan
Thanks for the report,
This is more of a feature request though
Re: Planning with personal roboport
Posted: Fri Aug 26, 2016 9:49 am
by MPeti1
Klonan wrote:
This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?
Re: Planning with personal roboport
Posted: Fri Aug 26, 2016 10:03 am
by Klonan
MPeti1 wrote:Klonan wrote:
This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?
We never programmed in that behavior, so there is nothing that isn't working as intended
Re: Planning with personal roboport
Posted: Fri Aug 26, 2016 11:26 am
by ssilk
That's the quote of the day.
I added it to
viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
Re: Planning with personal roboport
Posted: Fri Aug 26, 2016 12:34 pm
by MPeti1
Klonan wrote:MPeti1 wrote:Klonan wrote:
This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?
We never programmed in that behavior, so there is nothing that isn't working as intended
I got it
me and my english knowledge...