"Noobs" are actually the very people who need to have the research screen open after every research, so they can see what that technology has unlocked. Not looking at the research screen is why adding an auto-research to rocket silo (especially if it is available by default) is a bad for new players. (Adding a research goal mechanic to help people pick research work towards some longer term goal as mentioned in viewtopic.php?f=38&t=61897&p=395601#p395531 should be less of an issue for new players).osndok wrote: ↑Mon Jan 21, 2019 3:26 pmI think it would be great if micro-managing research could gain you something (esp. for speed running), but that everyone else (esp. noobs) didn't have to.
Post your ideas and suggestions how to improve the game.
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- Long Handed Inserter
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TL;DRQueuing a research should queue all required research instead of giving a error message.
What ?Consider that, in a new world, you want to rush the Fast Inserter technology.
You open the Tech Tree, click in the Fast Inserter icon and click Start Research.
Instead of showing a tooltip stating that "Some prerequisite technologies are not researched ...", the game should add Automation, Eletronics and Fast Inserter to the queue.
Why ?Currently is troublesome to queue all desired research to achieve a specific technology.
When the player queue one research, the whole list of technologies is reordered to display, in orange, all the newly available "queueable" technologies, forcing the player to look twice to find the next technology.
Furthermore, some techs have a complex chain of requirements, making even harder to remember all required techs (e.g.: Automation 2 requires Logistics Science Pack, Steel Processing and Electronics that, in turn, requires Automation).
"I'd say the main bottleneck is sleep." - AndrewIRL
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TL;DRBeing able to see research that can fit the research tree with their dependencies and quickly adding them with their dependencies.
NowActually with the research queue available, when we append a research, any research that could be researched after is displayed in orange and can be appended in the research queue.
PropositionInstead of that I propose that:
For each unresearched research, we calculate how many unresearched dependencies not in research queue are needed to research this one (we can abord the calculation as soon as this is higher than the availlable research queue size), if( number dependencies > availlable research queue size) then we mark it in orange.
Then if we append a orange research, we append every unresearched dependencies not in research queue before it.
WhyActually when we append a known research (like logistic 2), we need to prepend manually every dependencies, which is not very practical...
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