Tesla Coil highest tier powerpole
Posted: Fri Jul 29, 2016 5:20 am
The idea is to have a 1 square replacement for the power system that does not use messy wires crisscrossing each way in a flagrant electrical hazard way; if you want electrical hazard it should be in a game modifying way such as arcing to the player causing actual damage when they are within it's area of influence.
You could have very tall poles requiring battery storage to regulate down power from a lightning rod type top that allows wireless power transmission from arcing the power between poles, creating light and remotely allowing a larger area to be powered (such as with the substation) and before anyone quotes realism I'm a chemist red flask plus green flask does not produce 'science' nor does it require dangerously uncontained welding arcs within a building
Why i want this is because transmission is rough house at the moment with above ground poles, it is visually unattractive in that they auto connect instead of allowing you to specify layout, layout suffers from the constraint of spacing from the abruptly short power distribution tech tree and at the end of the day more technology means more of a game to enjoy.
You could have very tall poles requiring battery storage to regulate down power from a lightning rod type top that allows wireless power transmission from arcing the power between poles, creating light and remotely allowing a larger area to be powered (such as with the substation) and before anyone quotes realism I'm a chemist red flask plus green flask does not produce 'science' nor does it require dangerously uncontained welding arcs within a building
Why i want this is because transmission is rough house at the moment with above ground poles, it is visually unattractive in that they auto connect instead of allowing you to specify layout, layout suffers from the constraint of spacing from the abruptly short power distribution tech tree and at the end of the day more technology means more of a game to enjoy.