Improved quick insertion of items
Posted: Wed Jul 27, 2016 10:18 am
By 'quick insertion of items' I mean CTRL+left/right clicking while holding items in hand. I don't know how is this feature called officially.
Right now if I hold an incomplete stack of items in hand (eg stack of 10 items that stack to 50) and I Ctrl+click on a building, full/half of the current stack is inserted (that is 10 or 5 items for left or right click, respectively). This is the behaviour that I would expect.
After this first insertion, however, the stack on hand resets to full stack (if there are enough items in the inventory), so consecutive Ctrl-clicks will insert full/half of the max stack. This strikes me as a bug rather than a feature.
So right now the alternative is through a tedious inventory grind, which is the opposite of being fun. Or some counter-intuitive magic: viewtopic.php?f=18&t=7699&start=10#p60860
Why is this important? Consider very early game when one has to distribute limited fuel resources between multiple furnaces/burner miners. Or load new turrets with some ammo but not too much because other areas will need to be protected, too. Not to mention the risk of losing too much ammo if the turret gets destroyed.
Later, distribution of inputs into temporary setups.
I expect someone to come along and explain to me that I should automate all of this because the game is meant to be played that way and it's worth it from the long term perspective. I agree but not all that I build is meant to have long term perspective. And if I want to build something temporary for a quick short-term effect, it will be always faster to do it in a most simple way possible, even if I have to fiddle with inventory .. so why not make it a bit more convenient?
Right now if I hold an incomplete stack of items in hand (eg stack of 10 items that stack to 50) and I Ctrl+click on a building, full/half of the current stack is inserted (that is 10 or 5 items for left or right click, respectively). This is the behaviour that I would expect.
After this first insertion, however, the stack on hand resets to full stack (if there are enough items in the inventory), so consecutive Ctrl-clicks will insert full/half of the max stack. This strikes me as a bug rather than a feature.
So right now the alternative is through a tedious inventory grind, which is the opposite of being fun. Or some counter-intuitive magic: viewtopic.php?f=18&t=7699&start=10#p60860
Why is this important? Consider very early game when one has to distribute limited fuel resources between multiple furnaces/burner miners. Or load new turrets with some ammo but not too much because other areas will need to be protected, too. Not to mention the risk of losing too much ammo if the turret gets destroyed.
Later, distribution of inputs into temporary setups.
I expect someone to come along and explain to me that I should automate all of this because the game is meant to be played that way and it's worth it from the long term perspective. I agree but not all that I build is meant to have long term perspective. And if I want to build something temporary for a quick short-term effect, it will be always faster to do it in a most simple way possible, even if I have to fiddle with inventory .. so why not make it a bit more convenient?