Automating Player Logistics and Auto Trash Slot Settings
Posted: Sat Jul 23, 2016 1:58 am
I submit the idea of a construction that is some form of tile that can be walked on by the player, takes up space as a building (like train tracks, but without the gate bit), requires power, and can be connected to a circuit network. When suitably powered and walked on by the player, it sets the player's logistics request and auto trash slots to whatever it reads on the circuit networks attached to it. Furthermore you could potentially have the building set what gets locked to which toolbelt slot. The building itself wouldn't provide the player with any items, but if changing the player's toolbelt slot locks would effectively emulate the player ctrl + clicking to clear and then fill the toolbelt. In the event that the player doesn't have enough inventory space while changing toolbelt slot locks, the extra items that don't fit in the player's inventory would obviously be dumped on the ground.
This would have to be a research-unlocked construction, ideally requiring both the complete set of logistics requestor slots and logistics auto trash slots (and maybe the full toolbelt) research to be completed first.
I imagine it similar to how a handy(wo)man has many different toolbelts and toolboxes of different configurations and with different tools to be used for different general tasks (plumbing, carpentry, painting, etc). With this buildin, a player working on the main factory would set their requestor slots for what that area requires and their toolbelt for assemblers, poles, belts, etc.. Someone knowing that they are going to work on outposts might trash things like assemblers and circuit network cable, and set their logistics request slots for more walls and turrets. The player would obviously have to wait for these items to be taken away and delivered via logistics bots but it would be using automation to make one more thing in the player's life, well, automatic.
EDIT: I looked through the "Read this OR Be Ignored" thread and found this "Switching between building fluid networks, rail networks, factory & belts as well as a set of combat related things I just don't quite have enough room. Compared with everything else in Factorio being so awesomely short-cut friendly, the player logistics slot and toolbelt feels like a bottleneck at the moment." This building would make the requirement for more logistics and auto trash slots be a moot point: if you want to complain about something then you have enough energy to automate the tasks!
This would have to be a research-unlocked construction, ideally requiring both the complete set of logistics requestor slots and logistics auto trash slots (and maybe the full toolbelt) research to be completed first.
I imagine it similar to how a handy(wo)man has many different toolbelts and toolboxes of different configurations and with different tools to be used for different general tasks (plumbing, carpentry, painting, etc). With this buildin, a player working on the main factory would set their requestor slots for what that area requires and their toolbelt for assemblers, poles, belts, etc.. Someone knowing that they are going to work on outposts might trash things like assemblers and circuit network cable, and set their logistics request slots for more walls and turrets. The player would obviously have to wait for these items to be taken away and delivered via logistics bots but it would be using automation to make one more thing in the player's life, well, automatic.
EDIT: I looked through the "Read this OR Be Ignored" thread and found this "Switching between building fluid networks, rail networks, factory & belts as well as a set of combat related things I just don't quite have enough room. Compared with everything else in Factorio being so awesomely short-cut friendly, the player logistics slot and toolbelt feels like a bottleneck at the moment." This building would make the requirement for more logistics and auto trash slots be a moot point: if you want to complain about something then you have enough energy to automate the tasks!