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prioritised ghost check in vicinity of player

Posted: Thu Jul 14, 2016 10:40 am
by Vetinary
So I came across the problem of not being able to build blueprint setups with my personal roboport when my stationary roboports are building many other things, like a base full of concrete. (You may check my initial bug repot here: viewtopic.php?f=23&t=28984&p=184182#p184182)

How about prioritising the ghost build in the vicinity of the player?

Re: prioritised ghost check in vicinity of player

Posted: Thu Jul 14, 2016 5:45 pm
by ssilk
I think a better idea would be not so useful, cause in that cases it takes so long for the bots to come along, that you won't see a difference.

I think it would be much more useful, if the bots would be able to pick up more items at once.

Re: prioritised ghost check in vicinity of player

Posted: Thu Jul 14, 2016 7:49 pm
by Vetinary
Mybe you misunderstood me. I do not want the robotic network to prioritise ghost builds in the vicinity of the player, only the personal robots should do that.

Re: prioritised ghost check in vicinity of player

Posted: Thu Jul 14, 2016 10:20 pm
by ssilk
Yes, indeed.... ;/