Make copper cables a part of blueprint
Posted: Thu Jul 14, 2016 7:29 am
Didn't find this suggestion so going to make it by myself.
At this moment copper cables are not a part of blueprint.
This means if you create a blueprint with electric poles/power switches/substations and try to use it, you will recieve another cable wiring.
Before 0.13 this wasn't a big problem, because copper cables were rarely edited manually.
But in 0.13 power switches have changed everything and now they cannot be efficiently used with blueprints, and this is bad.
So my proposal is to make copper cable wiring a part of blueprint.
After placing blueprint two objects should be connected directly only if they had this connection in blueprint.
And if one of two objects is not a part of blueprint (like medium pole and big pole in video) then it may be connected by default.
Current behaviour:
At this moment copper cables are not a part of blueprint.
This means if you create a blueprint with electric poles/power switches/substations and try to use it, you will recieve another cable wiring.
Before 0.13 this wasn't a big problem, because copper cables were rarely edited manually.
But in 0.13 power switches have changed everything and now they cannot be efficiently used with blueprints, and this is bad.
So my proposal is to make copper cable wiring a part of blueprint.
After placing blueprint two objects should be connected directly only if they had this connection in blueprint.
And if one of two objects is not a part of blueprint (like medium pole and big pole in video) then it may be connected by default.
Current behaviour: