Local production statistics
Posted: Tue Jul 12, 2016 8:03 pm
In one of my games, I have built a delocalized factory around rare resource deposits from the RSO mod. This game has been going on for a while, and I use it as my "creative mode" of sorts. Just add a few roboports to a resource patch, throw down blueprints, and everything will get built once the supply train drops by once or twice. Due to the disjointed production network, the production screen doesn't really help much. I was wondering if you wanted to put in put in a way to check production/consumption (like the production statistics window) locally, by tying it to a building as well. I imagine something like checking electric network graphs at power poles, which show only the network connected to them, but for production statistics. I would use something like a roboport to define the area of the network.
I imagine this would also be useful for multiplayer games with independent starts. You could even make a competitive factorio where you try to reach certain production numbers first, and have to capture resource patches from each other and stuff.
I imagine this would also be useful for multiplayer games with independent starts. You could even make a competitive factorio where you try to reach certain production numbers first, and have to capture resource patches from each other and stuff.