Distinct electric network coloring
Posted: Sat Jul 09, 2016 7:05 pm
There are frequent cases when you accidentally disconnect part of your factory from electric network, sometimes not completely. Sometimes you add new blocks of solar panels that stay on their own just because some border power pole is missing or it was small pole that didn't reach central substation. I once found part of my bus factory was feeding on half of solar panels and steam while other part of factory used the other part, effectively splitting my end-game electric network in two.
Proposal - whenever power pole is hovered, electric coverage overlay is drawn the way it's currently drawn when placing assemblers and inserters (that is - for entire electric network, not just this pole), AND distinct power networks are displayed using different overlay colors, e.g. blue for biggest electric network (based on number of entities), the next one is red, next is green, if more networks exist, diagonal/straight dashing can be applied. This way at a short glance you can see if electric coverage is correct, that no fresh solar panels are isolated and that some fancy builds involving backup steam plants and power switches work as intended. It also would be superuseful if this information is available at minimap, so you can check if that's ok for all outposts without running to them.
Proposal - whenever power pole is hovered, electric coverage overlay is drawn the way it's currently drawn when placing assemblers and inserters (that is - for entire electric network, not just this pole), AND distinct power networks are displayed using different overlay colors, e.g. blue for biggest electric network (based on number of entities), the next one is red, next is green, if more networks exist, diagonal/straight dashing can be applied. This way at a short glance you can see if electric coverage is correct, that no fresh solar panels are isolated and that some fancy builds involving backup steam plants and power switches work as intended. It also would be superuseful if this information is available at minimap, so you can check if that's ok for all outposts without running to them.