[0.13] Map view - clean up interface
Posted: Tue Jul 05, 2016 6:33 pm
There are a number of portions of the main interface still visible in the map view, hiding the inventory quickbar, weapons/suit slots and the mini map would make sense to simplify the map layout - at the very least, the first two!
Optionally, the mini map could be used like the mini info view in photoshop - where you could select with the courser different parts of a the mini map to jump-to/move-around the full map.
Thoughts?
As a small addition to this thread, I wouldnt mind being able to annotate the map view with icons for highlighting importance of areas/plans to expand to specific areas. Currently I just annotate via symbols made from concrete which are easy enough to spot on the map view--but take time to make...
Optionally, the mini map could be used like the mini info view in photoshop - where you could select with the courser different parts of a the mini map to jump-to/move-around the full map.
Thoughts?
As a small addition to this thread, I wouldnt mind being able to annotate the map view with icons for highlighting importance of areas/plans to expand to specific areas. Currently I just annotate via symbols made from concrete which are easy enough to spot on the map view--but take time to make...