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No Walking Challenge Achivement

Posted: Tue Jan 21, 2020 6:38 pm
by Brambor
I think it would be really cool emphasizing on the ability to do things remotely using robots. Therefore I propose "No walking challenge" achievement.

It can work on different levels:
  1. The player cannot use wsad (or rebound) keys.
    They still can use transport belts, autopilot trains
    They can enter a car, tank, or a train but cannot drive it using wsad.
  2. The player cannot walk
    They still can use transport belts, autopilot and non-autopilot vehicles (trains, cars, tanks).
  3. ?What else?
Personally I like the 1. better, because it doesn't break by the invention of cars so much. It really should emphasise robots...

Btw. I did a video of me playing, but bitters killed me in the second, unreleased episode. This video is weirdly more popular on my Steam account than my YouTube account.

Re: New Achievement Ideas

Posted: Tue Jan 21, 2020 8:28 pm
by Koub
[Koub] Merged into the new achievements suggestion thread.

Recommendations: More Achievements

Posted: Sat Feb 01, 2020 9:52 pm
by ClearlyMisunderstood
Playing through Steam, there are 38 achievements. Please expand this... I would like to see maybe 50 new ones....

Some suggestions:

1) Kill X number of creatures using <YYY> technology - flame, laser, bullet, nuclear, etc.
2) Launch rocket without nuclear power
3) Expand the base to be XX wide
4) Only have XX number of <blah> items - such as number of belts
5) Put X fish into space
6) Put X satellites into space
7) increase <blah> technology to level <y>, and could have multiples of these - 6,7,8,9...
8) Have X people logged in to the map at the same time
9) have x number of items, like rail cars or railroads or lights
10) drive a vehicle x number of feet/miles
11) do or do not die X amount of times
12) number of times a railroad engine has killed a player|creature
13) placed x number of mines or blown up x number of mines

Perhaps others have ideas too, just some I thought of off the top of my head.

Re: Recommendations: More Achievements

Posted: Sat Feb 01, 2020 10:30 pm
by Olacken
I mainly agree with you but I am against two of those ideas

5) Put X fish into space
The actual achivement is an easter egg and one player doing every achievement would get it from doing put x fish into space and it would spoil the joy from findinf it yourself

8) Have X people logged in to the map at the same time

I think factorio is not a multiplayer game you can play it multiplayer with some friend if you want but that's not what the game is about.
I don't want the game to force me to jump into a multiplier game to do one of the achievement and it would also affect 100% speedrun

Re: New Achievement Ideas

Posted: Mon Feb 03, 2020 9:30 am
by Koub
[Koub] Merged into older topic with same subject.

Re: Recommendations: More Achievements

Posted: Mon Feb 03, 2020 10:21 am
by leadraven
ClearlyMisunderstood wrote:
Sat Feb 01, 2020 9:52 pm
10) drive a vehicle x number of feet/miles
Oh, come on... Stop using those archaic measures.

I like
- kill 1000 biters with automated trains
- have only Uranium Fuel Cell and Nuclear Fuel as power sources

Re: New Achievement Ideas

Posted: Mon Feb 03, 2020 1:40 pm
by planetmaker
"Taking all the heat and more": have a nuclear reactor explode due to taking damage during operation

Re: Recommendations: More Achievements

Posted: Wed Feb 05, 2020 8:37 pm
by Mecejide
leadraven wrote:
Mon Feb 03, 2020 10:21 am
ClearlyMisunderstood wrote:
Sat Feb 01, 2020 9:52 pm
10) drive a vehicle x number of feet/miles
Oh, come on... Stop using those archaic measures.
Ok, how about: “Drive a vehicle 100 undecillion Planck Lengths.”

Re: Recommendations: More Achievements

Posted: Thu Feb 06, 2020 6:43 am
by leadraven
Mecejide wrote:
Wed Feb 05, 2020 8:37 pm
leadraven wrote:
Mon Feb 03, 2020 10:21 am
ClearlyMisunderstood wrote:
Sat Feb 01, 2020 9:52 pm
10) drive a vehicle x number of feet/miles
Oh, come on... Stop using those archaic measures.
Ok, how about: “Drive a vehicle 100 undecillion Planck Lengths.”
That's educational :idea:

Re: Recommendations: More Achievements

Posted: Sat Feb 08, 2020 11:52 pm
by Ranakastrasz
leadraven wrote:
Thu Feb 06, 2020 6:43 am
Mecejide wrote:
Wed Feb 05, 2020 8:37 pm
leadraven wrote:
Mon Feb 03, 2020 10:21 am
ClearlyMisunderstood wrote:
Sat Feb 01, 2020 9:52 pm
10) drive a vehicle x number of feet/miles
Oh, come on... Stop using those archaic measures.
Ok, how about: “Drive a vehicle 100 undecillion Planck Lengths.”
That's educational :idea:
Also even more solid than lightyears, because even lightyears, parsecs, or so on are STILL not universal, because they depend on the Earth system, namely Years. Or lightminutes, or lightseconds. The speed of light, sure, thats universal, but. Plank length is fundamental, like Pi or e.

Re: Recommendations: More Achievements

Posted: Sun Feb 09, 2020 3:01 am
by Koub
Ranakastrasz wrote:
Sat Feb 08, 2020 11:52 pm
Also even more solid than lightyears, because even lightyears, parsecs, or so on are STILL not universal, because they depend on the Earth system, namely Years. Or lightminutes, or lightseconds. The speed of light, sure, thats universal, but. Plank length is fundamental, like Pi or e.
Your informations are outdated. One second is the time that elapses during 9,192,631,770 (9.192631770 x 10 9 ) cycles of the radiation produced by the transition between two levels of the cesium 133 atom (Wikipedia).
Therefore, a lightsecond is independant of earth system. Same for light minute, light hour.

Re: Recommendations: More Achievements

Posted: Sun Feb 09, 2020 5:01 pm
by Ranakastrasz
Koub wrote:
Sun Feb 09, 2020 3:01 am


Your informations are outdated. One second is the time that elapses during 9,192,631,770 (9.192631770 x 10 9 ) cycles of the radiation produced by the transition between two levels of the cesium 133 atom (Wikipedia).
Therefore, a lightsecond is independant of earth system. Same for light minute, light hour.
True enough, and I didn't know that, but that is still so blatently contorted to match existing seconds that it still isn't particularly universal.

Same with the meter being defined by the speed of light and so on. They just take the ratio they find and slightly adjust existing measurements to match them. Practical, but subjective to Earth, or rather dominant human civilization's scientific measurements, based on previous crude measurements. Plank length has an effective value of one. A fundimental time unit of one would probably be how long it takes light to travel one plank length, although I am not entirely certain that it works that way. After all, the the speed of light, or rather speed of causality, is rather fundimental.

That said, knowing these ratios would help give measurement equivilents quickly in a first contact scenerio, but you shouldn't pretend those ratios are themselves fundimental. Only half of the ratio is.

Tldr yes, it has been redefined to a value using a carefully chosen element and ratio, just so they didn't actually have to change things.

Re: Recommendations: More Achievements

Posted: Mon Feb 10, 2020 1:14 pm
by planetmaker
Ranakastrasz wrote:
Sun Feb 09, 2020 5:01 pm
Same with the meter being defined by the speed of light and so on.
A solution to this question exists already and has been applied:

They voyager probes come with a gold plate which illustrate the location of earth. Distances from different pulsars are given in units of the fundamental transition wavelength of the hydrogen molecule. That's probably even more universal - and more readily accessible. Using that you can derive the time base from the same phenomenon, using the average transition time of that.

https://voyager.jpl.nasa.gov/golden-rec ... ord-cover/

Re: Recommendations: More Achievements

Posted: Mon Feb 10, 2020 3:24 pm
by Ranakastrasz
planetmaker wrote:
Mon Feb 10, 2020 1:14 pm
Ranakastrasz wrote:
Sun Feb 09, 2020 5:01 pm
Same with the meter being defined by the speed of light and so on.
A solution to this question exists already and has been applied:

They voyager probes come with a gold plate which illustrate the location of earth. Distances from different pulsars are given in units of the fundamental transition wavelength of the hydrogen molecule. That's probably even more universal - and more readily accessible. Using that you can derive the time base from the same phenomenon, using the average transition time of that.

https://voyager.jpl.nasa.gov/golden-rec ... ord-cover/
Huh. Awesome. Yes. Hydrogen is not even kinda arbitrary, since for it to change, reality would have to change in a rather extreme manner.

Re: New Achievement Ideas

Posted: Wed Jun 10, 2020 3:34 am
by British_Petroleum
When will the devs add more achievements?

There aren't nearly enough. There needs to be at least 200.

There should also be super achievements, that are obtained by completing several other achievements.

Each achievement should earn you a number of gold cogs depending on the difficulty of the achievement, and these cogs can then be spent on custom avatars, decorative buildings, and titles, that players can then showoff in multiplayer games, but don't give any kind of unfair advantage.

Why?

Many gamers are completionists. They will finish all the scenarios, campaigns, achievements, and then get bored. By adding more achievements, players like this can enjoy the game for thousands more hours, and get a much greater sense of accomplishment for completing the game.

A good example of achievements done right is anno 1404 venice.

Re: New Achievement Ideas

Posted: Wed Jun 10, 2020 5:34 am
by Koub
British_Petroleum wrote:
Wed Jun 10, 2020 3:34 am
When will the devs add more achievements?

There aren't nearly enough. There needs to be at least 200.

There should also be super achievements, that are obtained by completing several other achievements.

Each achievement should earn you a number of gold cogs depending on the difficulty of the achievement, and these cogs can then be spent on custom avatars, decorative buildings, and titles, that players can then showoff in multiplayer games, but don't give any kind of unfair advantage.

Why?

Many gamers are completionists. They will finish all the scenarios, campaigns, achievements, and then get bored. By adding more achievements, players like this can enjoy the game for thousands more hours, and get a much greater sense of accomplishment for completing the game.

A good example of achievements done right is anno 1404 venice.
I prefer the sweet spot where not only the 3 top achievement farmers are able to complete all achievements, but not everybody starting the game gets them all without effort either. So about how it is now is fine. Some require decent efforts to get (lazy bastard, spoon), others are just naturally gained during standard playthrough, others require a constraint (bullet rain, ...), I'm fine with that.

Re: New Achievement Ideas

Posted: Wed Jun 10, 2020 10:30 am
by Kyralessa
British_Petroleum wrote:
Wed Jun 10, 2020 3:34 am
When will the devs add more achievements?

There aren't nearly enough. There needs to be at least 200.
I've seen Steam games with that many achievements and more. If Factorio had achievements the way many Steam games do, the achievement list would end up looking like this:
  • Build an assembly machine 1.
  • Build a steam engine.
  • Build an inserter.
  • Build a fast inserter.
  • Build a long inserter.
  • Get killed by a biter.
  • Get killed by a spitter.
  • Get killed by a worm.
  • Trigger an attack by pollution.
  • Trigger 10 attacks in the same game by pollution.
  • Trigger 1000 attacks in the same game by pollution.
  • Research a technology that requires red science.
  • Research a technology that requires green science.
  • Research a technology that requires blue science.
  • Research a technology that requires yellow science.
  • ...and on, and on, and on...
Civilization V (an otherwise excellent game) is the worst one for this. It has zillions of achievements, and most of them are just plain stupid.

I'm glad Factorio has only a few well-thought-out achievements, instead of hundreds so that they become meaningless.

Re: New Achievement Ideas

Posted: Wed Jun 10, 2020 8:28 pm
by QGamer
British_Petroleum wrote:
Wed Jun 10, 2020 3:34 am
There aren't nearly enough. There needs to be at least 200.

There should also be super achievements, that are obtained by completing several other achievements.
I respectfully disagree.
The more achievements a game has, the less meaning each individual achievement carries. Earning 1 achievement in a game that has 200 is not a very meaningful experience when compared with earning 1 achievement in a game that has only 20 achievements total.

I believe it is time for Factorio to get some new achievements--perhaps five to ten new ones--to reflect the new things that have been added recently: nuclear power, nuclear weapons, marathon mode, and artillery. But I feel that having more than 100 achievements is somewhat excessive.

Re: New Achievement Ideas

Posted: Fri Jun 12, 2020 11:51 am
by JaJe
Rather than just having simple and easy to achieve achievements, I would like to see at least 100 achievements that requires a bit of challenge to do it.
* Kill 1000 bitters using a tank but never die once in a game at same time for example
* Kill X bitters using trains only in a single game
* Complete the game without building a train or any vehicle.
* Trigger a bitter attack in less than X minutes after starting a game but only with pollution trigger, not anything else
* Play with fuelled drills only until the end of the game
* Play without building any pipes in the game, but use barrels
* Fire 100 or more shells in less than a minute.
* Have at least 200MW and then complete blackout for at least 10 minutes while you receive bitter attacks
* One very challenging achievement: don't exceed maximum belts of 1000 or another number, forcing you to use alternatives such as train, lots of inserters etc

Re: New Achievement Ideas

Posted: Wed Jun 17, 2020 1:30 am
by British_Petroleum
Yup, the above post as the right idea.

At the moment, you can complete all the game content in under 100 hours. With a better achievement system you could turn this into 1000+ hours, and create a much more rewarding experience.

Achievements should range from very easy to near impossible, with some that can only be completed by the most gifted players on the planet after many years of determination.