Control Number of Bots in Roboport/RP Content To Circuts
Posted: Mon Jul 04, 2016 8:06 am
First to be clear, i do not mean the amount of "Available" robots since it has already been implementetd in the recent patch. I mean that the content of one specific roboport shoud be readable through a circuit network.
The reason being that if you had this information then you could for example pick and chose in wich roboport all your robots should be available (with help of chests and inserters) and in wich roboport they should'nt. Also if you would like a roboport to only have one type of robot then this could also be constructed.
The first time i ran 0.13 and discovered this i was confused that is was not implemented, but that the"available" information was, i can see a lot more use of the informations on one specific roboport contents than the total amount. Also, if you had the information on one roboport then the information on all could be constructed with a network.
Is there a balance issue? or something else that i have missed?
The reason being that if you had this information then you could for example pick and chose in wich roboport all your robots should be available (with help of chests and inserters) and in wich roboport they should'nt. Also if you would like a roboport to only have one type of robot then this could also be constructed.
The first time i ran 0.13 and discovered this i was confused that is was not implemented, but that the"available" information was, i can see a lot more use of the informations on one specific roboport contents than the total amount. Also, if you had the information on one roboport then the information on all could be constructed with a network.
Is there a balance issue? or something else that i have missed?