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Motion Detector
Posted: Mon Jul 04, 2016 2:06 am
by Shaymes
a simple device that detect motion in a range maybe we can add this function to the radar
so we can add a signal cable to the radar and its possible to detect "player" or "alien" motion
so we can connect it to the power switch and activate defense systems if aliens in range, or
just turn on lights
Re: [0.13.3] motion detector
Posted: Mon Jul 04, 2016 2:23 am
by Drury
Radar can already detect motion and show it on the minimap.
It'd be neat though if you could connect it to circuit network and it'd output the current amount of biters within range.
Re: [0.13.3] motion detector
Posted: Mon Jul 04, 2016 2:27 am
by Shaymes
that was that what i try to say, as output signal the ammount of player and the ammount of biter lvl 1/2/3 and spitter 1/2/3
sry if it wasnt clear my english is not the best
and now i think about trainstations that the train dont leave the base if there are to many biters outside
Re: motion detector
Posted: Mon Jul 04, 2016 9:23 am
by ssilk
Added to
viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
Re: Motion Detector
Posted: Fri Apr 14, 2017 6:58 pm
by Shaymes
Re: Motion Detector
Posted: Fri Apr 14, 2017 8:09 pm
by MKNZ
Okay, so you know how Laser Turrets take an insane amount of power, even when idle?
I would like a Security Camera, that directly scans areas, they could be added to Power Poles, and send Logistic information to the network based on what they see, to active power circuits for Laser defense.
Re: Motion Detector
Posted: Fri Apr 14, 2017 8:30 pm
by Shaymes
becouse the radar needs so much power some more features will be nice
Re: Motion Detector
Posted: Sat Apr 15, 2017 12:28 am
by BenSeidel
Does anyone know if a gate on the biter team will activate when the biters run past?