Make it more intuitive to disconnect wires/cables ...
Posted: Sun Jul 03, 2016 9:51 am
See next two posts: This is implemented, but the functionality is not obvious enough, so this suggestion subject has been changed now -- ßilk
Currently, it does not seem to be possible to disconnect an item from the circuit network, other than deconstructing either the item itself or the pole it is connected to. That is rather frustrating, and in both cases, some amount of re-building has to happen (re-connecting everything else if the pole is gone; otherwise re-building the building and setting up everything else again, like logistic conditions etc). There should be some way to disconnect an item from the circuit network without further side-effects.
I suggest to either use "shift-click" (i.e., same shortcut as for disconnecting the normal electricity wires from poles -- but this conflicts with pasting from the 'clipboard') or a button in the circuit network window.
Currently, it does not seem to be possible to disconnect an item from the circuit network, other than deconstructing either the item itself or the pole it is connected to. That is rather frustrating, and in both cases, some amount of re-building has to happen (re-connecting everything else if the pole is gone; otherwise re-building the building and setting up everything else again, like logistic conditions etc). There should be some way to disconnect an item from the circuit network without further side-effects.
I suggest to either use "shift-click" (i.e., same shortcut as for disconnecting the normal electricity wires from poles -- but this conflicts with pasting from the 'clipboard') or a button in the circuit network window.