Possible recipes in different menu.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply

Where possible recipes better to show?

Player crafting menu/Machines menu
4
44%
Separate menu/button
3
33%
Both
0
No votes
Something else
2
22%
 
Total votes: 9

User avatar
AlexPhoenix
Fast Inserter
Fast Inserter
Posts: 149
Joined: Tue Feb 18, 2014 7:48 am
Contact:

Possible recipes in different menu.

Post by AlexPhoenix »

I was thinking about rather new feature that shows possible recipes(but not craftable by hand) in player crafting menu.

my thoughts ended with idea that better was if we had another menu for those recipes, so player crafting menu will be clean from uncraftable things.(same for assemblers)
also for mods implement feature to hide category from these menus.

What do you thinking?

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 433
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: Possible recipes in different menu.

Post by Lee_newsum »

Something else: leave them as they are.

drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: Possible recipes in different menu.

Post by drs9999 »

Well as an experienced factorio player I like the idea.
On the other side the current behaviour is quiet useful for new player, who do not know where to craft what or for new game content.

So I have two ideas for it:
Make it toggable via the options-menu. Or let the modders do the work.
Second is not possible yet, but according to this post https://forums.factorio.com/forum/vie ... 500#p20638 it might be possible in the near future

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 11968
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Possible recipes in different menu.

Post by ssilk »

I like it as it is. The reason is simple: Humans are good in remembering pictures and places in them. That's the reason why buttons/menus etc. are ghosted (have a shadow on it or so), and not removed, if not usable yet.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Smee
Inserter
Inserter
Posts: 21
Joined: Tue Mar 11, 2014 7:46 am
Contact:

Re: Possible recipes in different menu.

Post by Smee »

I voted for separate. There's already the kinda ghosted icons for those items you can't hand craft which confused me for a while (especially when so many suddenly appeared on starting oil for the first time!)

What might be nice would be some way of highlighting 'new' recipes somehow the first time they appear in a menu. A gold border or something so you can quickly find new tech you've researched.
"The path of my life is strewn with cowpats from the Devil's own Satanic Herd!"

slay_mithos
Fast Inserter
Fast Inserter
Posts: 204
Joined: Tue Feb 25, 2014 7:22 am
Contact:

Re: Possible recipes in different menu.

Post by slay_mithos »

On the other hand, having all the recipes in one place makes it easier to plan ahead a bit, when trying to build factories for the first time(s)

User avatar
DRY411S
Filter Inserter
Filter Inserter
Posts: 696
Joined: Sun Mar 13, 2016 9:48 am
Contact:

Disable non-craftable recipes from player's crafting menu

Post by DRY411S »

I'd like to be able to specify that I definitely want non-craftable recipes to be omitted from the player's crafting menu.

This could be at any of the item-group (whole tab), item-subgroup (section within a tab), recipe-category (across item-group and item-subgroup) or individual recipes.

This is to allow the player to not be confused when recipes are shown that (s)he will never be able to craft.

I realise that in vanilla, there are good reasons for showing players thing they cannot craft in hand (like smelting, oil-processing, chemistry) but I'd like modders to be able to choose for any new categories, groups and sub-groups that they create, and ONLY want to be displayed by the machines that use them.
Last edited by ssilk on Thu Jun 09, 2016 7:58 pm, edited 1 time in total.
Reason: fixed title for better understanding

Harkonnen604
Filter Inserter
Filter Inserter
Posts: 285
Joined: Thu Jun 09, 2016 5:56 am
Contact:

Re: Disable non-craftable recipes from player's crafting menu

Post by Harkonnen604 »

My 2 cents on this point - It would be better to see uncraftable items (engines, liquids) in whitish background. red looks a bit misleading.

Another 2 cents - I'm always searching for copper wire inside 3rd tab, not the 1st one. Ingredient case like with cogs is much more frequent for copper wire than power pole case.

User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 539
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: Disable non-craftable recipes from player's crafting menu

Post by ickputzdirwech »

This is the same idea as this one: 2789
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 11968
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Possible recipes in different menu.

Post by ssilk »

Merged

And an extra point for super necroing. ;)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”