[0.13] About the Clickable Entity Circuit Network Thingy.
Posted: Tue Jun 28, 2016 7:41 am
AHHH! 0.13 is here! And as usual, bug reports flying in, more suggestions about how Transport Belts should be powered, the whole bundle.
In the new update.. The Devs have made soo many more things able to interact with the Circuit Network (To name a few: Inserters, Transport Belts, Rail Signals, Gates etc..) this has come with them special Circuit GUI's that activate once clicked upon. What I feel should be changed is a special key combination (for example: cntrl+middle-click) to open this GUI rather than Mouse1
(also the Blueprint Book clears the blueprint once shift+Mouse2 without taking a Green Circuit)
Thanks for listening!
- Robot
<3
In the new update.. The Devs have made soo many more things able to interact with the Circuit Network (To name a few: Inserters, Transport Belts, Rail Signals, Gates etc..) this has come with them special Circuit GUI's that activate once clicked upon. What I feel should be changed is a special key combination (for example: cntrl+middle-click) to open this GUI rather than Mouse1
(also the Blueprint Book clears the blueprint once shift+Mouse2 without taking a Green Circuit)
Thanks for listening!
- Robot
<3