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[Not-really-a-bug] Game finished screen is too detailed

Posted: Sat Jun 18, 2016 9:43 am
by Dev-iL
So this isn't really a bug, so much as it something that doesn't quite make sense.
What I did in this map was get in a car and run over some things, then I died and was presented with the following "game finished" screen:
Image
There are several peculiarities here:
  • Aside from biters, all things are inanimate objects, and as we all know, one "can't really kill" them.
  • In terms of trees there's way TMI - IMHO, trees should be grouped into just one item - Trees. I guess a similar thing would happen for rocks etc. I understand that this may be useful for development purposes, but for players it's pretty meaningless.
  • As for landmines - these are things that "kill themselves" when triggered by biters, so it's not really correct to count them as player kills (unless they belong to some enemy team and were destroyed using grenades or something of that sort).

Re: [Not-really-a-bug] Game finished screen is too detailed

Posted: Sat Jun 18, 2016 9:55 am
by Rseding91
Moved to ideas and suggestions.

Re: [Not-really-a-bug] Game finished screen is too detailed

Posted: Sat Jun 18, 2016 10:16 am
by bobucles
Um. What about the fact that a game about mass production and automation decides that, out of all things, the player wants to know their KILL COUNT?

Re: [Not-really-a-bug] Game finished screen is too detailed

Posted: Sat Jun 18, 2016 10:30 am
by steinio
bobucles wrote:Um. What about the fact that a game about mass production and automation decides that, out of all things, the player wants to know their KILL COUNT?
:D

Re: [Not-really-a-bug] Game finished screen is too detailed

Posted: Sat Jun 18, 2016 10:43 am
by Harkonnen604
Can I harvest biters instead of killing them?

Re: [Not-really-a-bug] Game finished screen is too detailed

Posted: Sun Jun 19, 2016 7:51 am
by kaZ
bobucles wrote:Um. What about the fact that a game about mass production and automation decides that, out of all things, the player wants to know their KILL COUNT?
I also miss an all time statistics of produced stuff. We're currently running a huge game where the 50h history is just a tiny part of all. The total play time of that mp map is around 400h. Currently 350h of production are "lost"/inaccesible. Could be implemented as a live view via "p" right to the 50h andaswell as a summarizing overview at the end of the game.