Gradual onset of Exoskeletal Speed Boost
Posted: Sun Jun 12, 2016 12:31 pm
It's often difficult to move around when you have multiple +30% Speed Exoskeltons fitted to your Power/Modular Armor.
One workaround is a keypress to toggle Exoskeleton Bonus on/off.
Another is more complex to implement but might ultimately be more fun. When you start moving, for the first 0.5 second (30 ticks) all of your Exoskeletons are idle, they give no bonus. After that one of them kicks in and you get its bonus. After another 0.5 seconds another Exoskeleton kicks in giving its bonus too, and so forth, until all are active.
When you stop moving they could either all power down immediately, or there could be something like 0.1 or 0.25 or 0.75 or whatever second intervals after which one of them powers down. That could be cool. Also the powering up when an Exoskeleton (or an additional Exoskeleton) kicks in could be accompanied by a cool and awesome sound effect. And the gradual powering down, if implemented.
Some mods, including one of my favourites, Modular Armor Revamped, adds different tier Exoskeletons, for instance Revamp adds a smaller size version that gives +5% speed and is meant as lower tier. The best way for the game to cope with something that, I think, is to sort the Exoskeletal Modules in order of bonus, and activate the ones with the smallest bonuses first.
One workaround is a keypress to toggle Exoskeleton Bonus on/off.
Another is more complex to implement but might ultimately be more fun. When you start moving, for the first 0.5 second (30 ticks) all of your Exoskeletons are idle, they give no bonus. After that one of them kicks in and you get its bonus. After another 0.5 seconds another Exoskeleton kicks in giving its bonus too, and so forth, until all are active.
When you stop moving they could either all power down immediately, or there could be something like 0.1 or 0.25 or 0.75 or whatever second intervals after which one of them powers down. That could be cool. Also the powering up when an Exoskeleton (or an additional Exoskeleton) kicks in could be accompanied by a cool and awesome sound effect. And the gradual powering down, if implemented.
Some mods, including one of my favourites, Modular Armor Revamped, adds different tier Exoskeletons, for instance Revamp adds a smaller size version that gives +5% speed and is meant as lower tier. The best way for the game to cope with something that, I think, is to sort the Exoskeletal Modules in order of bonus, and activate the ones with the smallest bonuses first.