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Proper Crafting Times on in Buildings

Posted: Wed Jun 08, 2016 12:13 pm
by Shokubai
I would like to see the correct crafting cycle times displayed when looking at a recipe in a building or on mouse-over of a building. It seems strange to me that a recipe that says it takes 5 seconds to make STILL says it takes 5 seconds to make in higher crafting speed buildings or with modules attached.

Something like [clock symbol] 5 (-20% 4) instead of just [clock symbol] 5 and never changing.

Re: Proper Crafting Times on in Buildings

Posted: Wed Jun 08, 2016 5:54 pm
by Terukio
Love this suggestion. Makes sense as it already shows you the change in energy consumption/pollution in the case of modules.

Re: Proper Crafting Times on in Buildings

Posted: Wed Jun 08, 2016 9:57 pm
by orzelek
It's a simple and very useful suggestion :)

Re: Proper Crafting Times on in Buildings

Posted: Thu Jun 09, 2016 12:49 am
by British_Petroleum
Yeah this would be great. Even better imo would be a production rate that tells you how many are produced per second or per minute.

Re: Proper Crafting Times on in Buildings

Posted: Thu Jun 09, 2016 1:02 am
by Ranakastrasz
Don't forget Oil Pumps!. They still say 0.1/S even with the whole +700% speed thing I end up adding sometimes....

Re: Proper Crafting Times on in Buildings

Posted: Sat Jun 11, 2016 2:27 am
by Harkonnen604
Yes. Matching production rates is very important like in that 'P' screen. It's actually all factorio is about - how many stuff A do you need per minute to fullfill stuff B on the other end of your factory. For that reason two digits are wanted on every assembly machine, oil refinery, chemical plant, inserter, belt and tube - how much per minute does it actually got at its inputs, how much per minute it actually produced per minute. And same theoretical maximum values - how much you need at most at inputs and how much you would get at output. With all modules/beacons considered. Otherwise it's very hard to match your green-circuits production matching your red-circuits production. And you will always get situations when you factory comes to a standstill just because solar panels production eats all steel you have.

Re: Proper Crafting Times on in Buildings

Posted: Sun Jun 12, 2016 12:35 pm
by Peter34
orzelek wrote:It's a simple and very useful suggestion :)
Also very helpful for new players, who might overlook that the commonly used Assembly Machines have Crafting Speeds notably lower than 1.0.