Convenient statistics of production (P button)
Posted: Mon May 30, 2016 1:33 pm
Production and consumption menu (P button) is not convenient. Unclear.
Resources are jumping back and forth.
There are more simple and intuitive option.
Resources are divided into tabs.
1.Primary resources.
Iron ore.
Copper ore.
Tree.
A rock.
Oil.
Gas.
And so on.
2. Simple items.
Gears.
Pipes.
Bricks.
Simple circuit.
And so on.
3.Complex objects.
Engines.
Conveyor.
Manipulators.
And so on.
///////////////////////////////
Location of resources must be static.
Even if the player is not producing a particular resource.
The player has to remember where a resource can be found, rather than look every time.
For example iron ore in the top of the list. Oil - at the bottom.
////////////////////////////////
3 columns with numbers.
Production in pieces.
Consumption in pieces.
The consumption percentage.
///////////////////////////////
And 4 LEDs (light bulbs).
Green - consumption of 0-80% of production.
Yellow - the consumption of 81-120% of production.
Red - the consumption of 121% and higher.
Grey. Resource is not produced and not consumed.
///////////////////////////////
This clearly.
It's intuitive.
It's simple.
It is beautiful.
The player immediately clear where he had problems. And how much to increase production.
PS
Sorry for my english. It is not my native language.
Resources are jumping back and forth.
There are more simple and intuitive option.
Resources are divided into tabs.
1.Primary resources.
Iron ore.
Copper ore.
Tree.
A rock.
Oil.
Gas.
And so on.
2. Simple items.
Gears.
Pipes.
Bricks.
Simple circuit.
And so on.
3.Complex objects.
Engines.
Conveyor.
Manipulators.
And so on.
///////////////////////////////
Location of resources must be static.
Even if the player is not producing a particular resource.
The player has to remember where a resource can be found, rather than look every time.
For example iron ore in the top of the list. Oil - at the bottom.
////////////////////////////////
3 columns with numbers.
Production in pieces.
Consumption in pieces.
The consumption percentage.
///////////////////////////////
And 4 LEDs (light bulbs).
Green - consumption of 0-80% of production.
Yellow - the consumption of 81-120% of production.
Red - the consumption of 121% and higher.
Grey. Resource is not produced and not consumed.
///////////////////////////////
This clearly.
It's intuitive.
It's simple.
It is beautiful.
The player immediately clear where he had problems. And how much to increase production.
PS
Sorry for my english. It is not my native language.