More Blueprint functions

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Manual Inserter
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More Blueprint functions

Post by MysticalBacon » Sun May 29, 2016 7:18 pm

Hey there.

I have a few Ideas on how to make blueprints better:

No. 1: You should be able to mirror blueprints So in addition to the normal roation way you should also be able to do this.

No. 2: As you can see the, ground tiles are not copied onto the blueprint. It would be great if you can choose between these modes:

1. Copy everything: Copies everything including ground tiles and structures.
2. Copy structures: Copies all structurs and not the ground tiles (the same way we have now).
3. Copy ground tiles: Copies no structures, only ground tiles.

You ask why this would be a good addition? Well this would not help much in Vanilly Factorio (only a little) more important: this is really useful if you have mods installed which adds new ground tiles.
For example: if you have a cool pattern with machines on it and you don't want to rebuild the ground tile pattern or delete the machines on top of it, you can just activate "ground tiles" mode
(or however you wanna call it :P) and copy just the ground tiles.

No. 3: Duplicate blueprints: It's already self explaining: copy the blueprint of a blueprint on another blueprint so you have two of the same blueprint. :D

What do you think of these additions?
Let me know! :D

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Re: More Blueprint functions

Post by silverkitty23 » Sun May 29, 2016 10:13 pm

There's a mod for No1 (Blueprint Flipper - viewtopic.php?f=92&t=23106 ) and for No3 sorta (Blueprint String - viewtopic.php?f=92&t=13651 - turns your blueprint into a string you can share with other people, but also, incidentally, with yourself if you want to make a copy (or make a backup copy, or copy between saves))

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Re: More Blueprint functions

Post by ssilk » Mon May 30, 2016 11:27 pm

The problem is also: Not every blueprint can be mirrored. Best examples are the chemical production....

Added to viewtopic.php?f=80&t=4682 Planing (Signs, Cloning, Ghosts, Blueprinting and further...
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