Remove items from player inventory *AFTER* crafting
Posted: Fri May 27, 2016 7:21 pm
Start with the following assumptions:
1. You start with your inventory empty--assume 30 slots.
2. You fill your inventory with 30 stacks of items needed to make some quantity of end product.
3. You *start* crafting items that require all 30 stacks of items in your inventory.
Currently, as soon as you *start* crafting all those items, the game appears to remove all raw items from your inventory. This is inconsistent and illogical behavior. When dealing with anything other than crafting items from your inventory, it does not seem the game removes the items until *after* they have been used to craft the item. I suggest the game code be changed so that we have consistent behavior across all manners of production-- e.g. crafting using assemblers and crafting using your inventory.
This inconsistent game behavior causes players grief when they do the following:
1. Queue up the production of multiple items, and the game removes all the raw products from their inventory.
2. The player picks up additional items that fill the now freed up inventory space.
3. The player cancels production of one or more items, and receives the dreaded, "Inventory is full" message.
1. You start with your inventory empty--assume 30 slots.
2. You fill your inventory with 30 stacks of items needed to make some quantity of end product.
3. You *start* crafting items that require all 30 stacks of items in your inventory.
Currently, as soon as you *start* crafting all those items, the game appears to remove all raw items from your inventory. This is inconsistent and illogical behavior. When dealing with anything other than crafting items from your inventory, it does not seem the game removes the items until *after* they have been used to craft the item. I suggest the game code be changed so that we have consistent behavior across all manners of production-- e.g. crafting using assemblers and crafting using your inventory.
This inconsistent game behavior causes players grief when they do the following:
1. Queue up the production of multiple items, and the game removes all the raw products from their inventory.
2. The player picks up additional items that fill the now freed up inventory space.
3. The player cancels production of one or more items, and receives the dreaded, "Inventory is full" message.