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Smarter logistics

Posted: Sat May 21, 2016 2:49 pm
by technocrazy
Right now the belts are just a transporter, you drop items on them and they travel down the lane until the end, resting atop until packed away.
even with filtering inserters there may be situations where one assembler or refinery gets all their resources snatched away from it's neighbor.

I suggest mirroring airport central luggage transport systems where everything goes through a core machine, is addressed and packed into a transport sled to be shipped off to the proper terminal.
This is currently possible only with roboports and as such extremely expensive energywise.

For this, we need
  • item addressing
  • belt splitters able to read the address and understand which belt an item needs to go
Essentialy this comes down to be a system not unlike filling oildrums except this here will be a quality of live improvement.
Instead of inserters grabbing everything their target has set as required, the item itself will tell the inserter if it's to be grabbed compared to having to set up intricate systems to keep your item flows separate.

Re: Smarter logistics

Posted: Sat May 21, 2016 3:04 pm
by bobucles
Can you not do this with smart inserters and combinators? It's a hell of a trick to pull off though. Better off just letting the raw materials fill everything up.

Re: Smarter logistics

Posted: Sat May 21, 2016 3:07 pm
by technocrazy
bobucles wrote:Can you not do this with smart inserters and combinators? It's a hell of a trick to pull off though. Better off just letting the raw materials fill everything up.
Yes, but I'm not going there since i'd be faced with medium spitters before I could wire up ammo feeding.

Re: Smarter logistics

Posted: Sat May 21, 2016 3:23 pm
by bobucles
Getting your raw materials where they need to go and in the right quantities is a core puzzle of factorio. To just have things automatically go where they're needed would defeat the purpose of the game.

You'll figure out base building tricks as time goes on. One of the most useful designs is the "central bus" concept, where you run a gigantic artery of main goods and branch it off to the various factory chains. Later on the logistic bots take care of the sorting stuff very well.

Re: Smarter logistics

Posted: Sat May 21, 2016 5:51 pm
by ssilk
I need to point to this topic: viewtopic.php?f=80&t=24061 New Types of Belts (NOT!)

And basically, what you want can be done by using splitters in more or less complex ways or (as already mentioned) more or less circuit logic.

Re: Smarter logistics

Posted: Sun May 22, 2016 8:57 pm
by mattj256
bobucles wrote:Getting your raw materials where they need to go and in the right quantities is a core puzzle of factorio. To just have things automatically go where they're needed would defeat the purpose of the game.
I totally agree that vanilla Factorio shouldn't make it too easy to sort items in the right place.

There's already a HardCrafting mod that includes a belt sorter. You can run one belt in and three belts out:

Image

Perhaps you or someone else will be inspired to write a mod to make the logistics easier.

Re: Smarter logistics

Posted: Sat May 28, 2016 10:34 pm
by technocrazy
ssilk wrote:I need to point to this topic: viewtopic.php?f=80&t=24061 New Types of Belts (NOT!)

And basically, what you want can be done by using splitters in more or less complex ways or (as already mentioned) more or less circuit logic.
It's not a new belt type per se, it's just sort-of-smarter belts, or rather a more realistic approach to warehouse logistics. Yes, I am employed in such an area, that's why I don't like the current gameplay.

Re: Smarter logistics

Posted: Mon May 30, 2016 11:02 pm
by ssilk
Hm.
That item addressing sound interesting, if I need to sort out luggage, but I cannot see, how that would be a good game, if I just need to build a machine, which knows in forecast where each items should be routed to. Sounds more or less boring, cause nothing surprisingly can happen. :)

So how do you think, that would enhance the gameplay?

Re: Smarter logistics

Posted: Sat Jun 04, 2016 9:04 am
by Frightning
mattj256 wrote:
bobucles wrote:Getting your raw materials where they need to go and in the right quantities is a core puzzle of factorio. To just have things automatically go where they're needed would defeat the purpose of the game.
I totally agree that vanilla Factorio shouldn't make it too easy to sort items in the right place.

There's already a HardCrafting mod that includes a belt sorter. You can run one belt in and three belts out:

Image

Perhaps you or someone else will be inspired to write a mod to make the logistics easier.
The above pictured functionality can already be achieved with a chest and some Smart Inserters (albeit, with reduced throughput; unless you're willing to make the design quite a bit larger).

There is also an advantage of the design I described above: It can't get backlogged as readily from one item being saturated as the above pictured device can.