In-game AI changes
Posted: Sat Feb 22, 2014 1:06 pm
In the early game you are happy that(if you stay in the center of your map) you are not bothered by creepers while building your factory, but in mid/late game it's becoming boring since there are no attacks.
In the previous(to the AI rework) versions you received periodic attacks and they increased in strength and number. As it is now, I have a savegame that I could end(Missile speed 6 and the other technology unlocked) but the only attack that I received was from one(or more) creep that was taken out by the only turret I had at that time(the factory was already big). The problem is that when you finished the "building phase"(that is pretty funny) the game becomes a bit boring because you have nothing to do.
It would be funny to have the possibility to enable random attacks(selecting strength and frequency) in mid-game, by the user will.
In other words, it's good to have weaker opponents(or no one at all) in early-game, but if the player wants he should be let free to choose whether he wants to have strong opponents or not.
I'm not a game expert but I've seen in many games that giving the choice to anyone is more effective than taking the better one and making that compulsory.
Sorry for my english(First language Italian) and my comment points to improve the game, not criticize anyone
In the previous(to the AI rework) versions you received periodic attacks and they increased in strength and number. As it is now, I have a savegame that I could end(Missile speed 6 and the other technology unlocked) but the only attack that I received was from one(or more) creep that was taken out by the only turret I had at that time(the factory was already big). The problem is that when you finished the "building phase"(that is pretty funny) the game becomes a bit boring because you have nothing to do.
It would be funny to have the possibility to enable random attacks(selecting strength and frequency) in mid-game, by the user will.
In other words, it's good to have weaker opponents(or no one at all) in early-game, but if the player wants he should be let free to choose whether he wants to have strong opponents or not.
I'm not a game expert but I've seen in many games that giving the choice to anyone is more effective than taking the better one and making that compulsory.
Sorry for my english(First language Italian) and my comment points to improve the game, not criticize anyone