Bridges - Boats - Water mobs
Posted: Thu May 05, 2016 9:49 pm
So far water is only a resource and in the way. There is very little use for it, save for some fishes swimming to be magically harvested with no apparent use. Let's add some life and use to it!
Bridges
Three different bridges each with different characteristics:
1. wood
2. stone
3. concrete
Depth based on material (wooden can be built only on depth 1, stone up to depth 2, concrete, 3) (3 types of water depths should be added and coded)
Lengh based on material (testing to set appropriate lengh for each one, reasonable based on material. Concrete should be much larger than the other two)
Width based on material (wooden 1x, stone 3x, concrete x5, this is related to the weight it supports)
Supporting weight based on material (wood only player, stone player/car, concrete player/car/tank)
Boats
1. Wooden boat: personal transportation, slow, no cargo
2. Engine boat: car version for water, fast, SMG, inventory, room for a second passanger (for MP)
3. Tanker/Cargo boat: big cargo transport, train like, can be automated, adding buoys for waypoints. Can add-on a turret for self deffense, consuming ammo like a regular turret. A cargo bay has to be added, to either transport materials or liquids turning it into a Tanker, one or the other.
4. Combat boat. slower than engine boat, but like the tank holding a SMG and charges (as anti-subs) for sea warfare
Structures:
Dock: creates water transport and deploys them (when placing it, check for water tiles big enough to deploy). Tanker/Cargo boats, when automated, dock in as they arrive, at that point the dock will load/unload (based on load/unload pre-selection for automatization). Upgrade can be added to transfer liquids. Generates water pollution as pipes do
Oil platform: (new) Oil patches in water would hold higher yields than land patches. Can be placed from boats. Tankers would dock to platforms automatically when within range (if platform added as station), if manned, by pressing spacebar (turret fires on its own). Platforms have two slots to be filled with turrets and ammo. Generates water pollution as pipes do
Mobs:
Swimmers (water version of bitter) They are drawed by pollution in water or player's vehicles nearby.
Swimmer spawner.
Bridges
Three different bridges each with different characteristics:
1. wood
2. stone
3. concrete
Depth based on material (wooden can be built only on depth 1, stone up to depth 2, concrete, 3) (3 types of water depths should be added and coded)
Lengh based on material (testing to set appropriate lengh for each one, reasonable based on material. Concrete should be much larger than the other two)
Width based on material (wooden 1x, stone 3x, concrete x5, this is related to the weight it supports)
Supporting weight based on material (wood only player, stone player/car, concrete player/car/tank)
Boats
1. Wooden boat: personal transportation, slow, no cargo
2. Engine boat: car version for water, fast, SMG, inventory, room for a second passanger (for MP)
3. Tanker/Cargo boat: big cargo transport, train like, can be automated, adding buoys for waypoints. Can add-on a turret for self deffense, consuming ammo like a regular turret. A cargo bay has to be added, to either transport materials or liquids turning it into a Tanker, one or the other.
4. Combat boat. slower than engine boat, but like the tank holding a SMG and charges (as anti-subs) for sea warfare
Structures:
Dock: creates water transport and deploys them (when placing it, check for water tiles big enough to deploy). Tanker/Cargo boats, when automated, dock in as they arrive, at that point the dock will load/unload (based on load/unload pre-selection for automatization). Upgrade can be added to transfer liquids. Generates water pollution as pipes do
Oil platform: (new) Oil patches in water would hold higher yields than land patches. Can be placed from boats. Tankers would dock to platforms automatically when within range (if platform added as station), if manned, by pressing spacebar (turret fires on its own). Platforms have two slots to be filled with turrets and ammo. Generates water pollution as pipes do
Mobs:
Swimmers (water version of bitter) They are drawed by pollution in water or player's vehicles nearby.
Swimmer spawner.