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Mod management

Posted: Thu May 05, 2016 1:06 pm
by vincenteam
Hi,

Mod is very important part of factorio.
But the management of mod is really complicated, particulary for new players.

The main problem is "how can i activate/deactivate mod effectively ?" "where should i install my mod? " and "where can i find mod? "

Here is some solution:

1) how can i activate/deactivate mod effectively ?

*add a button on the mod (not click on mod then click on change stat)
*give us the possibility to select few mod and deactivate/activate them

2) where should i install my mod ?

*add a link for open the file browser

3)where can i find mod

*add a link to forum/mods
*add a link to factoriomods.com (don't know if it's a official website)

vincenteam

Re: Mod management

Posted: Thu May 05, 2016 1:36 pm
by daniel34
Factorio will get native mod portal integration into the game with 0.13, making points 2 and 3 obsolete.
vincenteam wrote: 1) how can i activate/deactivate mod effectively ?

*add a button on the mod (not click on mod then click on change stat)
*give us the possibility to select few mod and deactivate/activate them
Given the changes to adding/removing mods they might already make it that way. I would wait until 0.13 and see what it looks like before making new suggestions. Although I agree that activating/deactivating several mods with one click is a very good idea.