Water: BECAUSE IT DOES NOTHING
Posted: Wed May 04, 2016 10:57 am
I just created an account like four minutes ago because of an idea I had, so that being said I may not know how some things work. I read some rules and did a bit of searching and found some light discussion on the topic of swimming so here's a place for more depth I suppose.
Anyway, I was thinking about how useless water is and how easy it might be to implement a swimming mechanic, even if just making it so that you can walk on it. And then just making the player model change so that it appears as though he's submerged. Easy enough, right? (Hopefully someone would put a bit more thought into programming but it might be unnecessary.
And for the sake of balance maybe a system with the inventory where it slowly fills up with water so that the more your'r carrying the less water you can take one before taking damage. A sort of simple weight system without the constant annoyance of actual weight. And when it comes to the water it just just be a graphic of a blue square and let's say with a value of 200 per slot and then just fills up (at a fairly quick pace I'd assume) consuming the free space of your inventory. When you get out of the water it'll drain at either the same rate as it fills, or a bit faster. Or maybe it can work as a background to the inventory slowly filling up each slot each acting as a mini progress bar, and when it fills up behind objects in your inventory you can't immediately use them until it drains. Just so you can't just fill up on bullets and a tank and cross to the other side and instantly wreck the biters (not that they don't have it coming). I have more ideas on the subject but this post is long enough, so hopefully the rest are worth posting later on.
The whole idea is a pretty simple one in terms of affecting gameplay, but I think it would be a nice addition. Anyway I hope I haven't done anything wrong in terms of rules or anything as this is the first forum I've decided to be a part of but if so let me know and I'll do what I care to please the community.
P.S. I'm allergic to bananas.
Anyway, I was thinking about how useless water is and how easy it might be to implement a swimming mechanic, even if just making it so that you can walk on it. And then just making the player model change so that it appears as though he's submerged. Easy enough, right? (Hopefully someone would put a bit more thought into programming but it might be unnecessary.
And for the sake of balance maybe a system with the inventory where it slowly fills up with water so that the more your'r carrying the less water you can take one before taking damage. A sort of simple weight system without the constant annoyance of actual weight. And when it comes to the water it just just be a graphic of a blue square and let's say with a value of 200 per slot and then just fills up (at a fairly quick pace I'd assume) consuming the free space of your inventory. When you get out of the water it'll drain at either the same rate as it fills, or a bit faster. Or maybe it can work as a background to the inventory slowly filling up each slot each acting as a mini progress bar, and when it fills up behind objects in your inventory you can't immediately use them until it drains. Just so you can't just fill up on bullets and a tank and cross to the other side and instantly wreck the biters (not that they don't have it coming). I have more ideas on the subject but this post is long enough, so hopefully the rest are worth posting later on.
The whole idea is a pretty simple one in terms of affecting gameplay, but I think it would be a nice addition. Anyway I hope I haven't done anything wrong in terms of rules or anything as this is the first forum I've decided to be a part of but if so let me know and I'll do what I care to please the community.
P.S. I'm allergic to bananas.