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Fleshing out the alien alliance ideas

Posted: Sun Apr 24, 2016 10:31 am
by wowzewow
I feel like you should be able to befriend the aliens and the end game goal is a "biter queen egg" instead of a rocket.

The world starts out peaceful and quiet until you meet the aliens - you can either befriend then or shoot them. Give them a fish and then it branches off. (May be a small pack of biters that follow the player for a while until interacted with.)

Place a building or shoot them - and you play normal factorio.

If you befriend them - there's an entirely new story. Nothing much - just factories replaced with weird machines made out of flesh and bone, ores replaced with plants and aliens will supply you with artifacts over time. But there is a catch. The humans have seen you defecting and are sending troopers which deploy from barracks to stop you from hatching the queen!

There are a handful of things you get get- flyers : these are your drones - repair packs are nutrient sacs.

turrets - one shoots bone shards (bullets) and the other shoots acid. (lasers)

New vehicles : a biter sleigh!

Power armor is basically strapping a biter to your back.

I don't really know what conveyor belts are, maybe just keep them the same??

Power is replaced with this weird green infestation which spreads - and trees are basically solar panels and steam is just be vespene gas I guess??

Just wanted to ramble - if these ideas already exist - I don't really mind

Re: Fleshing out the alien alliance ideas

Posted: Sun Apr 24, 2016 11:18 pm
by ssilk
Added to viewtopic.php?f=80&t=24090 Collection of End-Game-Ideas / Enhancing Endgame