Vehicle manufacturing buildings (No vehicles in inventory)
Posted: Sat Apr 16, 2016 10:14 pm
I think the player's ability to build vehicles over-simplifies what should be a more interesting part of the game. It's just too easy to run around with a stack of engines so that you can make a car/tank/train-engine at any time. I realize Factorio isn't about realism, but I think these changes would make vehicle manufacturing more rewarding and interesting.
I think there should be separate car, tank, and train manufacturing buildings. They should require lubricant input in addition to the metal, gears, engines, etc.
After being manufactured, cars and tanks could just roll out in front of the building or alternatively, into a parking lot with a number of spaces that once filled prevent more from being produced.
The train manufacturing buildings would have permanent tracks that you attach to your rail network. Within the train engine manufacturing building you specify a station for new engines to travel to.
Another factory would build cargo train cars. These would need to be picked up by an engine as they're manufactured. They can be given station names so you could have an engine just traveling between the cargo wagon factory and another station to pickup new cargo wagons. Although this requires automatic trains being able to back into a station and maybe some way to automatically detach cargo cars at another station. Maybe the player would just need to do this manually until more train management features are added.
I think this would make vehicles feel more significant. Now, when your car or tank is destroyed you need to run away and travel to a manufacturing facility or somewhere you've stashed a vehicle rather than just spawning a new one from your inventory.
And if a train needs to be modified or built, you now have to detach/attach and maneuver the cargo wagons and engines around on tracks to build your new train rather than just picking them up and placing them from inventory. If you have trains crash into each other, you now have to solve the problem with rails, you can't just pick them up.
Also, when a train is destroyed, I think the debris should obstruct the rails. You should have to clear the rails with a tank or a new kind of bulldozer/recovery train engine.
One last idea: with these changes, a train car for transporting cars and tanks would be a nice addition. You just drive your car or tank onto it and it's ready for transport. (or maybe some other loading method?)
I realize these are significant changes, but I think they would really improve the feel of vehicles.
I think there should be separate car, tank, and train manufacturing buildings. They should require lubricant input in addition to the metal, gears, engines, etc.
After being manufactured, cars and tanks could just roll out in front of the building or alternatively, into a parking lot with a number of spaces that once filled prevent more from being produced.
The train manufacturing buildings would have permanent tracks that you attach to your rail network. Within the train engine manufacturing building you specify a station for new engines to travel to.
Another factory would build cargo train cars. These would need to be picked up by an engine as they're manufactured. They can be given station names so you could have an engine just traveling between the cargo wagon factory and another station to pickup new cargo wagons. Although this requires automatic trains being able to back into a station and maybe some way to automatically detach cargo cars at another station. Maybe the player would just need to do this manually until more train management features are added.
I think this would make vehicles feel more significant. Now, when your car or tank is destroyed you need to run away and travel to a manufacturing facility or somewhere you've stashed a vehicle rather than just spawning a new one from your inventory.
And if a train needs to be modified or built, you now have to detach/attach and maneuver the cargo wagons and engines around on tracks to build your new train rather than just picking them up and placing them from inventory. If you have trains crash into each other, you now have to solve the problem with rails, you can't just pick them up.
Also, when a train is destroyed, I think the debris should obstruct the rails. You should have to clear the rails with a tank or a new kind of bulldozer/recovery train engine.
One last idea: with these changes, a train car for transporting cars and tanks would be a nice addition. You just drive your car or tank onto it and it's ready for transport. (or maybe some other loading method?)
I realize these are significant changes, but I think they would really improve the feel of vehicles.