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A long-tail endgame

Posted: Sat Apr 16, 2016 8:15 pm
by Tigga
One of the things I find unsatisfying about the game at the moment is the end game. You win when you've produced enough stuff. It doesn't matter if you've a super-inefficient factory, eventually you'll produce enough stuff to build a big rocket, strap a satelite to it, and win.

I think it would be much more intersting if the final victory condition was removed, and replaced with a "factory score". To earn points you would have to deliver objects into a consumer which would destroy them. A "score per minute" metric would then be visible somewhere. Expansion of your factory would be to increase score/min, and optimisations would be visibile via that metric.

I think this would add fun because:
1) It feeds the optimization junky in all of us. I can increase my score per minute by making these supply line more efficient. Awesome!
2) It doesn't end. In my factories so far I've got to a certain point and felt myself lacking for direction. Sure, I can build a big rocket and win. Done that. What now? Start again? How can I do better the second time?

Re: A long-tail endgame

Posted: Tue Apr 19, 2016 12:05 pm
by ssilk
There are about 20-30 different suggestions about the end-game.
The devs plan to finalize their space platform idea.

Re: A long-tail endgame

Posted: Tue Apr 19, 2016 1:35 pm
by stylistic_sagi
Things like this would create a more railroad tycoon type of multiplayer game.
I think it would be nice but it should go to multiplayer or at least be a seperate mode.