Modifier key: in-hand craft in *front* of queue
Posted: Sun Apr 10, 2016 7:09 pm
Often we see a situation where we need or want to craft many items in-hand - but we don't necessarily need that item immediately (this happens often with ammo). Meanwhile, we start working on another project where we realise we need to build something now (a random inserter or belt, for example) - but the crafting queue is going to take a long time to complete.
Presently, the way around this is to: add the inserter to the in-hand crafting queue; cancel all the ammo from the queue; then re-queue all the ammo. This is tedious. This also sometimes causes inventory overflow as the ammo's ingredients are returned to the player's inventory.
The suggestion here is to have a way to specify that the item you want to make should have a higher priority over the existing queue. It doesn't have to be a modifier key - but that would probably be the simplest way to do it. When doing so, the items would be added to the front of the crafting queue instead of the back.
EDIT: Found a video (from Bentham/MangledPork) which has an example of the problem: https://www.youtube.com/watch?v=_9cOhKH ... ex=4#t=785
Presently, the way around this is to: add the inserter to the in-hand crafting queue; cancel all the ammo from the queue; then re-queue all the ammo. This is tedious. This also sometimes causes inventory overflow as the ammo's ingredients are returned to the player's inventory.
The suggestion here is to have a way to specify that the item you want to make should have a higher priority over the existing queue. It doesn't have to be a modifier key - but that would probably be the simplest way to do it. When doing so, the items would be added to the front of the crafting queue instead of the back.
EDIT: Found a video (from Bentham/MangledPork) which has an example of the problem: https://www.youtube.com/watch?v=_9cOhKH ... ex=4#t=785