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Uninterupted music.

Posted: Thu Mar 31, 2016 9:41 pm
by Adil
The music probably shouldn't pause when technology screen is open. And maybe when game is paused by any means other than escape. It ambient after all.

Re: Uninterupted music.

Posted: Thu Mar 31, 2016 10:13 pm
by ssilk
Funny thing is, that it is already changed the other way around. :)

Re: Uninterupted music.

Posted: Fri Apr 01, 2016 5:25 am
by Koub
There is no need to have an ambiance when nothing happens. When the game is paused, you're between two ingame instants, time is suspended, and so are ambient noises.

Re: Uninterupted music.

Posted: Fri Apr 01, 2016 10:25 pm
by Adil
Well the music is distinctively uncorrelated with the happenings of the game as it is. And those 2-3 minutes of continuous composition being split even more by accidental press of 't' seem quite awkward as for me.

Re: Uninterupted music.

Posted: Sat Apr 02, 2016 12:07 pm
by ssilk
You know, that you can change options to stop game in singleplayer after research? Not what you want, but it might help a bit. :)