Receiving electric network information in circular networks
Posted: Thu Mar 31, 2016 3:14 pm
There should be a possibility to have electric network information in the circular network (such as accumulator capacity and max/current productivity, ...)
Playing the first map I came up with the idea that using coal to produce energy is kind of a ressource waste. So I ended up using a lot of solar panels and accumulators. At the first try to stop the steam engines everything went fine and I kept them down, but in the second night the laser turrets needed so much energy the accumulators could not store.
So me and fiends came up with a nice idea: we want the steam engines to start if the accumulator is at specific amount of capacity. Problem is we cannot get the (current / max) capacity of the accumulators into the circular network. I think this mechanism would be really nice for a lot of stuff!
Thanks for the game(!) and taking ideas,
Boblakk
EDIT: This would additionaly make the combinators more essentially (because we beated the game using none due to robots) and these are awesome if there is a need
Playing the first map I came up with the idea that using coal to produce energy is kind of a ressource waste. So I ended up using a lot of solar panels and accumulators. At the first try to stop the steam engines everything went fine and I kept them down, but in the second night the laser turrets needed so much energy the accumulators could not store.
So me and fiends came up with a nice idea: we want the steam engines to start if the accumulator is at specific amount of capacity. Problem is we cannot get the (current / max) capacity of the accumulators into the circular network. I think this mechanism would be really nice for a lot of stuff!
Thanks for the game(!) and taking ideas,
Boblakk
EDIT: This would additionaly make the combinators more essentially (because we beated the game using none due to robots) and these are awesome if there is a need