Add "Delivery" indicator to character logistics pane

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
JasonC
Filter Inserter
Filter Inserter
Posts: 448
Joined: Tue Mar 22, 2016 3:05 am
Contact:

Add "Delivery" indicator to character logistics pane

Post by JasonC »

Please add a "Delivery" indicator to the character logistics pane, like the one shown for logistics chests, that shows items that are currently in transit to the character.

It could go under the trash slots.

I'm currently running 0.12.29.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.

Roboovce
Inserter
Inserter
Posts: 21
Joined: Tue Feb 23, 2016 10:41 am
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by Roboovce »

and what about established time when will be material delivered? I would appreciate that :o :lol:

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by ssilk »

If you can explain how you can calculate that time for all cases... :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Roboovce
Inserter
Inserter
Posts: 21
Joined: Tue Feb 23, 2016 10:41 am
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by Roboovce »

Some speed of robots , distance between storage and you, amount of materials divided by number of robots... something like that

ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by ratchetfreak »

Roboovce wrote:Some speed of robots , distance between storage and you, amount of materials divided by number of robots... something like that
you'll need to account for charging

That immediately makes things much more complicated

Nicksaurus
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Thu Aug 28, 2014 12:56 pm
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by Nicksaurus »

ratchetfreak wrote:
Roboovce wrote:Some speed of robots , distance between storage and you, amount of materials divided by number of robots... something like that
you'll need to account for charging

That immediately makes things much more complicated
If they ever improve the robot pathfinding so robots will include charging into their route it'll be a lot simpler.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by ssilk »

Even with pathfinding it's nearly impossible to calculate that. Ok, maybe you get correct results for situations with less traffic, but never for situations, where - hm - say more than 50 robots need to move. Or where you have only one roboport and only 40 bots. :)

It's much more useful to show the distance.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

JasonC
Filter Inserter
Filter Inserter
Posts: 448
Joined: Tue Mar 22, 2016 3:05 am
Contact:

Re: Add "Delivery" indicator to character logistics pane

Post by JasonC »

I just want to see the count of items in transit to the player, same exact thing that's currently shown for requester chests.

I don't want to see the time estimate. It doesn't seem very useful (you can't really take any sort of action on that information) and it's definitely impossible to calculate. Anyways it can be infinite if you just run away from the bots.

I'd like to keep this suggestion simple and focused so it doesn't get ignored.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.

Post Reply

Return to “Ideas and Suggestions”