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Mobile turrets (aka mechs)
Posted: Tue Feb 04, 2014 2:10 pm
by Bronxsta
Hey, got the game yesterday after finally listening to a friend of mine and it's so damn good. So much depth and just so rewarding. And it even has tech like power armor and exosuits, which I was not expecting
My suggestion would be to have mobile turret mechs. (Are there batteries in the game? Nowhere close to have researched everything). Anyway, the materials needed to construct a mobile turret would be exosuit, turret, ammo, and two batteries. So the turret would patrol in the battery operated exosuit, but would have to return to a charging post to recharge at intervals.
What do you guys think?
Re: Mobile turrets (aka mechs)
Posted: Tue Feb 04, 2014 2:23 pm
by nours77
cool ideas, but with the alien reactor no need to reload the battery but the ammo it is something else, i can t send the ammo when that move,(robo can but in few aera) then i need to reload it myself.
we can think to a turret roboport like a build roboport can reload and heal them, when I make to go their, roboport can be supply with belt in ammo and repair kit
Re: Mobile turrets (aka mechs)
Posted: Tue Feb 04, 2014 3:35 pm
by ssilk
There is anywhere the idea of a battle train. You can lay tracks while inside the train. Maybe we have artillery.
Re: Mobile turrets (aka mechs)
Posted: Tue Feb 04, 2014 4:37 pm
by libik
I actually like the the idea of "moving fortress". You just set up a moving platform, add wheels and (A LOT) power for moving (and shooting)... if you place enough resources in there, it could have roboport with repair bots, accumulators(so you return to charge up) or generators.
That would be a similar to a train in some way (for example for "docking point", where you return to re-supply resources), but it could move freely, it could have a huge fire-power, if you add enough turrets and it should be VERY MUCH power demanding to not be so easily used.
But imagine that you have coal-boiler-generator system and when you start moving forward, you will see how a lot boilers "get online" and your moving fortress get moving and consuming incredible ammount of coal... aaaah
. And when all your effort allows you to attack huge alien outpousts in epic battle!
Also you can use it as movable energy platform to set up near enemy base and use that energy for offensive building of walls and turrets.
Re: Mobile turrets (aka mechs)
Posted: Tue Feb 04, 2014 8:18 pm
by ssilk
One thought was, that fighting with a train speeds up the game, because in most cases the natives sit on the resources and so by building a rail to them hits two things in one.
And I think, that big battle stations like you describe it, are somehow unpractical. Otherwise would like a mobile roboport.
Re: Mobile turrets (aka mechs)
Posted: Wed Feb 05, 2014 1:23 am
by n9103
Sounds like you guys would like
Cataclysm:DDA's vehicle building system.
It's still a work in progress, with many improvements in the future, but already they perform like the train does in respect to hitting enemies (i.e. el splatto), and can have turrets mounted to the vehicle itself.
It's a roguelike, so graphics are mostly non-existent, with the exception of a few tilesets. But then, Factorio isn't cutting edge graphics at all, so that probably won't be too much of a problem for most of you. But being a roguelike, other than the top-down 3rd person view, it's very much a different game from Factorio.
Anyways, just pointing it out since several of the messages here sounded much akin to what's already possible over there.