Define an area with you mouse and a chest. Some mechanism deconstructs everything in the area and puts it into the chest. A robot is fine thematically, but they appear too late in the game imo.
Rebuilding factories is the most tedious and painful part of the game.
Deconstruction
Moderator: ickputzdirwech
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Deconstruction
Black blood of the factory
Re: Deconstruction
Hello, this is already prepared for 0.9, but construction robots are needed for that.
Re: Deconstruction
Does that include ressources? Building my Factory over ressources looks.. badkovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
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- Long Handed Inserter
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Re: Deconstruction
Oh, that's convenient. I find myself redesigning my whole science factory couple of times before robots are unlocked though. Maybe if it was on wheels you could unlock him before flightkovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
Black blood of the factory
Re: Deconstruction
Well in my opinion construction robots can be researched really early, you need just a few green and red science packs (Thats no more than 6 or 7 assemblers in some small space). Usually that is long before you would even think of rebuilding bigger structures.
Re: Deconstruction
I don't know. Creating the first working blue-potion factory was really hard for me, but in the end a great relief. The hurdle of 150 blue potions, to research logistics is eventually too big. But not, when you have blueprints before that, which can help newbies.
I really don't know.
I really don't know.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...