Mr. Cleany fluid disaster removal.
Posted: Thu Mar 17, 2016 3:48 pm
A simple and/or cheap item which 'detonates' and cleans out any and all fluid conduit items such as refineries, fuel tanks, pipes, and chemical plants of all fluid. Useful for fixing fluid disasters without having to remove and replace all items.
In terms of game balance there's really no reason not to implement it since all it prevents is an investment of time into manually removing a bunch of pipes. If it proves overpowered, then flushing a system could have a time constraint such as .5 seconds per 10 fluid destroyed.
In terms of game balance there's really no reason not to implement it since all it prevents is an investment of time into manually removing a bunch of pipes. If it proves overpowered, then flushing a system could have a time constraint such as .5 seconds per 10 fluid destroyed.