Fixing express belts with latency hiding.
Posted: Sat Mar 12, 2016 9:13 pm
So the express transport belts are horrific with latency hiding as the client and server have a battle of where you are because the client thinks it can run but the server knows there are belts there. I guess the only solution is keeping and updating a client side map of where transport belts are so it can behave like the singleplayer does: fine.