Weather and pollution effects
Posted: Wed Mar 09, 2016 11:53 pm
Hello! I just started playing Factorio a few days ago and I already love how active/social the mods and devs are on the forums, and the developers are probably closer to the community that with any other game I've seen. Anyways, one suggestion I had on my mind of a while now is pollution clouds, but I decided to expand on that when I realized how well this would go with actual ingame weather.
TL;DR: Lightning either fries or just damages your structures, rain fall is random and different in every world, acid rain damages unprotected players, otherwise you take no damage from it and it simply corrodes armor.
Simply put, it would be really cool (and kind of depressing) if a pollution haze appeared in polluted areas. It would start out as a small cloud passing by occasionally, but it could get worse to the point where the Sun becomes blocked out, limiting the effect of solar panels and making lights more important. To go along with pollution clouds, I'm also suggesting weather. Primarily, rain and lightning. The amount of rain would be randomly generated with the world, and in highly polluted areas, the rain would turn into acid rain. Acid rain would harm you if you have no armor on. However, if you do have armor on, you will take no damage but the acid would slowly reduce the durability of your armor. Lightning would be affected by large amounts of pollution. In a non-polluted world, it would be pretty rare, and in a heavily polluted area, it would be very frequent. Due to the high amounts of metal, lightning bolts would often be attracted to the player's factory. The player would be able to construct Lightning rods out of iron sticks which would attract the lightning to itself instead, protecting your other stuff as well as generating a large amount of electricity whenever a lightning bolt hits a lightning rod. If a structure gets hit by lightning, one of two things may happen. If it is not an electrical object, it would simply take damage. If it produces or uses electricity, it would become overloaded with electricity, in which case you'd need to use a repair kit to be able to use it again.
TL;DR: Lightning either fries or just damages your structures, rain fall is random and different in every world, acid rain damages unprotected players, otherwise you take no damage from it and it simply corrodes armor.
Simply put, it would be really cool (and kind of depressing) if a pollution haze appeared in polluted areas. It would start out as a small cloud passing by occasionally, but it could get worse to the point where the Sun becomes blocked out, limiting the effect of solar panels and making lights more important. To go along with pollution clouds, I'm also suggesting weather. Primarily, rain and lightning. The amount of rain would be randomly generated with the world, and in highly polluted areas, the rain would turn into acid rain. Acid rain would harm you if you have no armor on. However, if you do have armor on, you will take no damage but the acid would slowly reduce the durability of your armor. Lightning would be affected by large amounts of pollution. In a non-polluted world, it would be pretty rare, and in a heavily polluted area, it would be very frequent. Due to the high amounts of metal, lightning bolts would often be attracted to the player's factory. The player would be able to construct Lightning rods out of iron sticks which would attract the lightning to itself instead, protecting your other stuff as well as generating a large amount of electricity whenever a lightning bolt hits a lightning rod. If a structure gets hit by lightning, one of two things may happen. If it is not an electrical object, it would simply take damage. If it produces or uses electricity, it would become overloaded with electricity, in which case you'd need to use a repair kit to be able to use it again.