Charging stations and electric everything
Posted: Tue Mar 08, 2016 4:47 pm
Summery: sustainibility is the theme of this suggestion. With the edition of rechargable power cells and a charging station, it becomes practical to make rechargable electric variants of nearly all electric equipment.
Detail: The crux of the idea is the addition of a charger station that sucks energy and puts it into usable power cells. The cells could either be in various sizes, or could be used in multiple. Power cells may also be loaded in modular armor, and will dump all energy into available batteries if done so, and will discharge 1% a second even if modular armor power storage is full
Electric Equipment
All electric equipment should be substandard compared to the basic variant, but about similar regarding tech requirement (laser rifle only requiring military 1 and laser as prereqs for example). Upgrades may improve most or all electric equipment, but it will always be substandard to the equivilant non-electric equipment achievable with the same or slightly less effort. The end result of this is that it's possible to function entirely for an indefinate period of time using nothing but existing electric equipment and solars to charge them.
Electric Car: Functions the same as the normal car, but slower and with the weapon using the same power source as movement, resulting in shorter active range
Laser rifle: Like the normal rifle, but with a lower firerate, higher damage, but overall lower DPS compared to smg with basic ammo. Maybe also a t2 version to do slightly less damage than smg with peircing.
Plasma Cutter: Like a pickaxe. Maybe between steel and iron.
Flash/Gravity Grenade: Reusable grenade drops an uncharged version of the grenade at the impact site. meh damage for a grenade but reusable and AOE, so good for spamming.
Electric Train: Uses a battery car (battery car may also transfer power, negating the need for long power lines to connect to very seperate bases).
Detail: The crux of the idea is the addition of a charger station that sucks energy and puts it into usable power cells. The cells could either be in various sizes, or could be used in multiple. Power cells may also be loaded in modular armor, and will dump all energy into available batteries if done so, and will discharge 1% a second even if modular armor power storage is full
Electric Equipment
All electric equipment should be substandard compared to the basic variant, but about similar regarding tech requirement (laser rifle only requiring military 1 and laser as prereqs for example). Upgrades may improve most or all electric equipment, but it will always be substandard to the equivilant non-electric equipment achievable with the same or slightly less effort. The end result of this is that it's possible to function entirely for an indefinate period of time using nothing but existing electric equipment and solars to charge them.
Electric Car: Functions the same as the normal car, but slower and with the weapon using the same power source as movement, resulting in shorter active range
Laser rifle: Like the normal rifle, but with a lower firerate, higher damage, but overall lower DPS compared to smg with basic ammo. Maybe also a t2 version to do slightly less damage than smg with peircing.
Plasma Cutter: Like a pickaxe. Maybe between steel and iron.
Flash/Gravity Grenade: Reusable grenade drops an uncharged version of the grenade at the impact site. meh damage for a grenade but reusable and AOE, so good for spamming.
Electric Train: Uses a battery car (battery car may also transfer power, negating the need for long power lines to connect to very seperate bases).