Evolving biter armor/resistance values.
Posted: Tue Jan 21, 2014 1:30 pm
I'm wondering how well it would play, if biters could evolve their resistances based on what type of damage kills them. This could make usage of one type weapon (laser turrets) less beneficial over long time.
- When biters get certain amount deaths via one type of damage source. The next generation would get stronger against in that type, but also weaker against other types of damage.
- Evolution should not be too fast or begin of game might get too hard.
- Resistances given in prototype definition could work as permanent(/natural) resistances.
- Max resistance cap could depend on level of difficulty.
- To add variation in gameplay. Mayby only some biter types would have this ability.