The opposite of rapid building...
Posted: Sat Jan 18, 2014 8:02 pm
I know 0.9 isn't out yet but I anticipate wanting this
Blue-prints are going to give us a way to build very quickly. But right now, mining your own buildings (especially walls!) is slow when you have many you would like to clear.
The suggestion is to make construction bots capable of mining. NOT mining ores, but mining buildings. Others have mentioned new bots being able to do this but I think it would be a natural extension to our current construction bots, you also don't need new art assets
Ok, so I think how it would work in the game would be very simple and I am basing it off what is said in Friday Facts #16.
When the user is selecting an area to be put in a blueprint (like was shown in that screenshot in Friday Facts #16), he/she instead holds a modifier key (shift, control or alt). Instead of the entities being put into the blueprint, they are marked for mining! Each available construction bot would then mine an entity and bring it to the player. They would have a one item slot reserved just for this ability (like how they are able to carry one repair pack at a time). Edit: forgot to say, the mining can increase the energy the bot uses, meaning it has to recharge more at the port, thus making this functionality non-free to the player.
Now, if they player holds two modifier keys, then not only are the buildings marked for mining, but they are added to the blueprint anyway. This would make moving many buildings a snap!
Things may have changed since you guys showed us blueprints in Friday Facts #16, but I hope this gives you a general idea of what I want.
Blue-prints are going to give us a way to build very quickly. But right now, mining your own buildings (especially walls!) is slow when you have many you would like to clear.
The suggestion is to make construction bots capable of mining. NOT mining ores, but mining buildings. Others have mentioned new bots being able to do this but I think it would be a natural extension to our current construction bots, you also don't need new art assets
Ok, so I think how it would work in the game would be very simple and I am basing it off what is said in Friday Facts #16.
When the user is selecting an area to be put in a blueprint (like was shown in that screenshot in Friday Facts #16), he/she instead holds a modifier key (shift, control or alt). Instead of the entities being put into the blueprint, they are marked for mining! Each available construction bot would then mine an entity and bring it to the player. They would have a one item slot reserved just for this ability (like how they are able to carry one repair pack at a time). Edit: forgot to say, the mining can increase the energy the bot uses, meaning it has to recharge more at the port, thus making this functionality non-free to the player.
Now, if they player holds two modifier keys, then not only are the buildings marked for mining, but they are added to the blueprint anyway. This would make moving many buildings a snap!
Things may have changed since you guys showed us blueprints in Friday Facts #16, but I hope this gives you a general idea of what I want.