Batteries and capacitors
Posted: Fri Jan 17, 2014 1:44 am
Some small idea to make the game more complicated for no sane reason
At the moment we have accumulators, which store a more ore less large quantity of energy but with limited discharge and charge rates. I was thinking of extremely lowering these recharge rates to let them feel more of "battery" and long-term storage.
On the other hand to add some kind of capacitor, with extremely high recharge and discharge-rates but with very low capacity when you need really high energy-spikes for short time eg, lasertowers shooting.
Well would only make sense after some sort of energy-system revamp... At the moment if you have idle steam engines as reserve, they can go from 0% to 100% within miliseconds.
At the moment we have accumulators, which store a more ore less large quantity of energy but with limited discharge and charge rates. I was thinking of extremely lowering these recharge rates to let them feel more of "battery" and long-term storage.
On the other hand to add some kind of capacitor, with extremely high recharge and discharge-rates but with very low capacity when you need really high energy-spikes for short time eg, lasertowers shooting.
Well would only make sense after some sort of energy-system revamp... At the moment if you have idle steam engines as reserve, they can go from 0% to 100% within miliseconds.