Character Logistic Slots by stacks
Posted: Wed Jan 01, 2014 4:59 pm
It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference?
I agree, but not only on the character.Avarant wrote:It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference?
I haven't reached that problem yet, but hopefully I willDysoch wrote:I agree, but not only on the character.Avarant wrote:It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference?
The filters for the logic networks need a rework. The max size of 20000 is quite low. This should either be higher, or typable. This way, we can have better logic networks.
Umm I'm a bit confused... how is 'max size of 20k' too low? When it completely fills your inventory pretty much regardless of what you select. I can't think of anything that you can stick more than 20k of in your inventory. Even wires which have afaik the max stack size of 256 would require 78 slots if you select 20k. That is more slots than you have in your inventory. Now I will concede that if you have unlocked the extra toolbar you can use that as extra storage space giving you an additional 20 slots to your 60 slot inventory. Which means you can effectively fill all but one of those slots.Dysoch wrote:I agree, but not only on the character.Avarant wrote:It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference?
The filters for the logic networks need a rework. The max size of 20000 is quite low. This should either be higher, or typable. This way, we can have better logic networks.
Ah, that's the circuit network not the logistics network. Easy to confuse the two given that they can be connected lol. That and the fact that the topic I thought was specific to character logistics.Avarant wrote:I think he was referring to the filter for the logistics network, aside from the player's inventory.