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Bot visibility toggle

Posted: Thu Dec 26, 2013 3:07 pm
by JackGruff
When you use bots extensively, things start getting a bit hairy: I have found that it gets hard to see buildings and other things when bots become to dense and you also end up accidentally mining a bot every now and then.

My suggestion is to allow us toggle the visibility (and selectability) of bots. They don't become completely invisible, but more like a ghost.

This is actually what another game, Creeper World 3, allows for:

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Re: Bot visibility toggle

Posted: Thu Dec 26, 2013 3:15 pm
by kovarex
The toggle is a good idea, it might be on the side in a small bar, where buttons for this, alternative info and maybe other things might be.
The truth is, that most of the time I don't want to select or mine the bots, so having them unselectable would be useful, but sometimes, mainly in the beginning it might be useful.

Re: Bot visibility toggle

Posted: Thu Dec 26, 2013 8:22 pm
by FreeER
JackGruff wrote:This is actually what another game, Creeper World 3, allows for:
+1 for good idea, +5 for reference to another awesome game :)

Re: Bot visibility toggle

Posted: Fri Dec 27, 2013 9:49 pm
by Ardagan
+1

Re: Bot visibility toggle

Posted: Sat May 31, 2014 6:03 pm
by JackGruff
Has this been forgotten?

Gets really frustrating having many bots on screen.

Re: Bot visibility toggle

Posted: Sat May 31, 2014 10:15 pm
by ssilk
JackGruff wrote:Has this been forgotten?
No, of course not.
Gets really frustrating having many bots on screen.
I know what you mean. For me this is a sign, that I need to rebuild something, because it is inefficient.