Global story, or the Why?
Posted: Mon Dec 23, 2013 9:29 pm
I like this game, but i find it lacking in the "why the hell i"m doing al these things" or also: what am i trying to reach. I know the main point is to build a nice factory; but there should still be a direction.
I was thinking about this:
A colony ship was send out from a overpopulated earth. The colonists are frozen and the ship was meant to reach the destination in 100 years. However, because of a cosmic storm the ship was heavyly damaged and way out of direction. The cargo part of the ship was destroyed. Luckily the module with the frozen colonist was still safe. However, due to energy levels the computer decided that they could not reach the planned destination. Worse, the computer had to select the closest planet with near-earth circumstances. Once the colonizationship reached it, there was just ennough fuel to launch one single pod.
That pod is yours, you are an engineer, on a unknown planet. In orbit is a disfunctional colony ship with 1 000 000 frozen colonists. Your task is to prepare the planet for those colonists.
first task: re-establish contact with the hibernated ship by building a communication center and sending fuel to the ship.
second task: convert the planet from near-earth to earth-like conditions. (mean temperature about 20°, atmosphere about 90% earthlike)
third task: prepare the move
- build a city for 1 000 000 people;
- reach threat level of 0.
Threat level is a factor that determines the reaction of the planet toward the colonists. It's composed of the numer of local life population, and their aversion of the colonists.
It can be lowered by either exterminating the local life, or by adapting machinery and colonists toward the local life.
what do you think?
I was thinking about this:
A colony ship was send out from a overpopulated earth. The colonists are frozen and the ship was meant to reach the destination in 100 years. However, because of a cosmic storm the ship was heavyly damaged and way out of direction. The cargo part of the ship was destroyed. Luckily the module with the frozen colonist was still safe. However, due to energy levels the computer decided that they could not reach the planned destination. Worse, the computer had to select the closest planet with near-earth circumstances. Once the colonizationship reached it, there was just ennough fuel to launch one single pod.
That pod is yours, you are an engineer, on a unknown planet. In orbit is a disfunctional colony ship with 1 000 000 frozen colonists. Your task is to prepare the planet for those colonists.
first task: re-establish contact with the hibernated ship by building a communication center and sending fuel to the ship.
second task: convert the planet from near-earth to earth-like conditions. (mean temperature about 20°, atmosphere about 90% earthlike)
third task: prepare the move
- build a city for 1 000 000 people;
- reach threat level of 0.
Threat level is a factor that determines the reaction of the planet toward the colonists. It's composed of the numer of local life population, and their aversion of the colonists.
It can be lowered by either exterminating the local life, or by adapting machinery and colonists toward the local life.
what do you think?