Toxins and poisoning.
Posted: Mon Dec 23, 2013 1:12 pm
toxins.
As we playing against organic enemies, it is quite obvious for me, that we need to use some form of toxins in our weapon arsenal. Not only thrown globes, but as a special bullets, shells and so on. It would be interesting, to have a turrets( or pipes with vents) able to "breathe" clouds of poison.Poison gas grenades included. Ofc this should be useable after some research.
poisoning
Here are Idea of "ecological warfare". It would be nice, to have some buildings, that can produce big thick drifting clouds of highly toxic agents. So we could not only have level of pollution, that make biters attack oure base, but to make large areas totally unhabitable for wildlife. As a downside - no trees in this area either
As we playing against organic enemies, it is quite obvious for me, that we need to use some form of toxins in our weapon arsenal. Not only thrown globes, but as a special bullets, shells and so on. It would be interesting, to have a turrets( or pipes with vents) able to "breathe" clouds of poison.Poison gas grenades included. Ofc this should be useable after some research.
poisoning
Here are Idea of "ecological warfare". It would be nice, to have some buildings, that can produce big thick drifting clouds of highly toxic agents. So we could not only have level of pollution, that make biters attack oure base, but to make large areas totally unhabitable for wildlife. As a downside - no trees in this area either