Strategic and Useful Floors
Posted: Sat Oct 17, 2015 9:44 pm
The new floors are wonderful, but it would be great to see floors and terrain that can be used in the front-lines against biters.
Some good examples would be:
-Spiked floors: Minor damage to anything that walks on them
-Moats,Marshes, or Trenches: Not deep enough to prevent the aliens from crossing, but slows them down while on them
-Tall Grass: high pollution absorption, naturally occurring, lowers alien detection range
-Metal Platform: Same movement speed as concrete, but the raised metal grating could allow a trap system to be implemented (traps could be hidden under the grate)
-Rubble: Slows movement, naturally occurring, can be destroyed like boulders
These were just a few ideas I came up with, but I think additional flooring like these would add an entire new element to the game, outside of the "paint the map gray" strategy most people have taken with flooring.
Some good examples would be:
-Spiked floors: Minor damage to anything that walks on them
-Moats,Marshes, or Trenches: Not deep enough to prevent the aliens from crossing, but slows them down while on them
-Tall Grass: high pollution absorption, naturally occurring, lowers alien detection range
-Metal Platform: Same movement speed as concrete, but the raised metal grating could allow a trap system to be implemented (traps could be hidden under the grate)
-Rubble: Slows movement, naturally occurring, can be destroyed like boulders
These were just a few ideas I came up with, but I think additional flooring like these would add an entire new element to the game, outside of the "paint the map gray" strategy most people have taken with flooring.