Few small suggestions.
Posted: Sat Nov 30, 2013 10:37 pm
Had few random suggestions that didn't fit a single theme:
1. Please add Logistics tab or smart inserter tab to storage chests (even without sliders), items present in that tab would be stored inside the chest, allowing dedicated storage chests.
2. At later stages of the game it seems item belts become quite lacking due to inserter-belt limitation in throughput. Would it possible to add hopper-like structure that works as combination of chest above the belt. Items placed in that chest will automatically drop onto the belt below in all 4 slots at once.
3. More logic conditionals (power consumption, presence of train, turrets active, player near?) as well as tools ( alarms, signals, stop gaps, etc) having a clear indicator that complex is out of particular resource is a boon.
4. Allow logistic bots to supply gun turrets, and any future ammo-dependent defence systems.
5. One-time train schedules or schedules with interrupts, that require player, or logic network input. For example "Station A, Station B, Stop the train" , "Station C, Station D, Stop until received signal"
6. Roboport addons: Charger stations - provide more charging slots, have no supply area. Area extensions - provide small supply area coverage, have no charging slots. Fist will allow increased traffic per single roboport without increasing the area, while second would allow greater customization of the supply areas.
Will add other later.
1. Please add Logistics tab or smart inserter tab to storage chests (even without sliders), items present in that tab would be stored inside the chest, allowing dedicated storage chests.
2. At later stages of the game it seems item belts become quite lacking due to inserter-belt limitation in throughput. Would it possible to add hopper-like structure that works as combination of chest above the belt. Items placed in that chest will automatically drop onto the belt below in all 4 slots at once.
3. More logic conditionals (power consumption, presence of train, turrets active, player near?) as well as tools ( alarms, signals, stop gaps, etc) having a clear indicator that complex is out of particular resource is a boon.
4. Allow logistic bots to supply gun turrets, and any future ammo-dependent defence systems.
5. One-time train schedules or schedules with interrupts, that require player, or logic network input. For example "Station A, Station B, Stop the train" , "Station C, Station D, Stop until received signal"
6. Roboport addons: Charger stations - provide more charging slots, have no supply area. Area extensions - provide small supply area coverage, have no charging slots. Fist will allow increased traffic per single roboport without increasing the area, while second would allow greater customization of the supply areas.
Will add other later.