Improved Editor Implementation Suggestion

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azoundria
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Improved Editor Implementation Suggestion

Post by azoundria »

On the last Friday Facts, it was stated that it was unknown how chests would be improved.

I think it would be good to reuse the logistic robot interface, both for consistency, and because it would save development time.

To give an example, you would click on a chest and a screen would pop up with sliders. That many items would then be placed inside.

It would be cool for both the logistic system and for the editor if you can type a specific number of items, number of stacks, or percentage of space as well.

slpwnd
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Re: Improved Editor Implementation Suggestion

Post by slpwnd »

In the end I decided to go with the same interface as there is in the game. So you can use shift clicks, splits, stack manipulation etc. There is one important difference though. There is an additional slider where you can specify how many objects should be ctrl+clicked into the chest inventory. I played around with it and it is now pretty easy to fill up the chests. Definitely an upgrade and it is consistent with how it works in the game.

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